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*Pathfinder & Starfinder
Why does Undead=Evil
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<blockquote data-quote="Scion" data-source="post: 1761709" data-attributes="member: 5777"><p>I see it more as a personal choice than a game requirement. All of them would atone just because that is what they are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Each game will be different on this score I imagine though (sometimes I make up a 'paladin' for each god, running the gambit from LG to CE, which obviously have differing ideals)</p><p></p><p></p><p></p><p>Doesnt get more with the 'natural order of things' as being a plane that the prime is based on.</p><p></p><p></p><p></p><p> 'Supernatural forces' just means 'magical', which is merely another aspect of overall Nature. It is just a different nature than people are usually used to walking around in the forest (then again, in a d&d world even that isnt true, as there are some very odd things wandering around the forest.. in a world where 'supernatural' occurs as much as 'natural' I would expect a whole gradient system, but to keep things simple the d&d game ignores that, much in the same way it ignores levels).</p><p></p><p>This still does not make it evil or wrong, merely that it works in the same way as animated objects.</p><p></p><p></p><p></p><p>Guess what, so are animated objects.</p><p></p><p>Also, just because the spell grants the corpse the ability to respond (and such, grants only access to knowledge that the character had before dieing, it does not check the soul, all it does is magically grant the 'semblance' of life. It does not remember, it cannot grow, it is basically like the read object power for psionics.) They made the spell such that it only allows the gaining of some information. Drawing more conclusions than that is definately stretching things greatly.</p><p></p><p></p><p></p><p></p><p>Still blatantly and horribly mistaken. Painfully so.</p><p></p><p>Either way you try to break it down, or reword various complaints, or paint it in a better light it is still just plain wrong.</p><p></p><p>Unless of course, once again, fire is evil. As it fits pretty much all of the criteria being used.</p><p></p><p></p><p></p><p>I find your arguement very hollow however. The imprints are only active for a single spell, speak with dead, and even then they are obviously nothing like the actual soul.</p><p></p><p>Nothing evil there.</p><p></p><p>If anything the body is free, now it can move around again! and with awaken undead then it creates a new consciousness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Once againg, nothing different here than a regular animated object.</p><p></p><p></p><p></p><p>Only because the game designers arbitrarily decided to make it so.</p><p></p><p></p><p></p><p>The creators are likely evil because the spells are currently evil. So that isnt a very good point. The system currently forces a certain mindset, pointing to that and saying it proves the point does not work. Assuming the point to prove the point, not good.</p><p></p><p></p><p></p><p>That must be why my chair is evil. Its been through a lot.</p></blockquote><p></p>
[QUOTE="Scion, post: 1761709, member: 5777"] I see it more as a personal choice than a game requirement. All of them would atone just because that is what they are ;) Each game will be different on this score I imagine though (sometimes I make up a 'paladin' for each god, running the gambit from LG to CE, which obviously have differing ideals) Doesnt get more with the 'natural order of things' as being a plane that the prime is based on. 'Supernatural forces' just means 'magical', which is merely another aspect of overall Nature. It is just a different nature than people are usually used to walking around in the forest (then again, in a d&d world even that isnt true, as there are some very odd things wandering around the forest.. in a world where 'supernatural' occurs as much as 'natural' I would expect a whole gradient system, but to keep things simple the d&d game ignores that, much in the same way it ignores levels). This still does not make it evil or wrong, merely that it works in the same way as animated objects. Guess what, so are animated objects. Also, just because the spell grants the corpse the ability to respond (and such, grants only access to knowledge that the character had before dieing, it does not check the soul, all it does is magically grant the 'semblance' of life. It does not remember, it cannot grow, it is basically like the read object power for psionics.) They made the spell such that it only allows the gaining of some information. Drawing more conclusions than that is definately stretching things greatly. Still blatantly and horribly mistaken. Painfully so. Either way you try to break it down, or reword various complaints, or paint it in a better light it is still just plain wrong. Unless of course, once again, fire is evil. As it fits pretty much all of the criteria being used. I find your arguement very hollow however. The imprints are only active for a single spell, speak with dead, and even then they are obviously nothing like the actual soul. Nothing evil there. If anything the body is free, now it can move around again! and with awaken undead then it creates a new consciousness. ;) Once againg, nothing different here than a regular animated object. Only because the game designers arbitrarily decided to make it so. The creators are likely evil because the spells are currently evil. So that isnt a very good point. The system currently forces a certain mindset, pointing to that and saying it proves the point does not work. Assuming the point to prove the point, not good. That must be why my chair is evil. Its been through a lot. [/QUOTE]
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