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*Pathfinder & Starfinder
Why does Undead=Evil
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<blockquote data-quote="Scion" data-source="post: 1761809" data-attributes="member: 5777"><p>Strangely enough, something called 'neutral' exists in d&d. In fact, only things that are very strongly aligned on the various axis are actually not neutral. The majority of things out there are actually neutral.</p><p></p><p></p><p></p><p>My srd says that skeletons are evil. Seems odd for something that cannot make decissions has an alignment (note, not just radiating evil or whatever. It isnt that they simply have evil stuck on them like so much paint, they actually have an 'alignment'. an object can radiate a good/evil or law/chaos, but these guys actually 'are' evil. Something that cannot make choices 'is' evil. something is wrong with that. Radiate evil because it it infused with it, fine, but have an alignment of evil with no mind? nah, nonsensical).</p><p></p><p></p><p></p><p>And one also might reason that it is simply magic doing the animated and interpretting. Therefore nothing is bound, since nothing is described as being bound this would make more sense.</p><p></p><p>The newly created undead does not just respond to orders in languages it used to know, it accepts all commands (this is completely different than speak with dead).</p><p></p><p></p><p></p><p>This matters how? I said, 'like'. After all, it only grants the semblance of life, not real life. It is just a proxy, and not a very good one.</p><p></p><p></p><p></p><p>So, to the question of, 'why does undead = evil' you are saying, 'because the spell is evil'. Not helpful. Many of the conclusions you are drawing simply do not follow logically however, especially the connections between speak with dead and animate dead. It falls apart after just a simple inspection (there is no mention of any soul type being used in the animate dead, the soul imprint depends on knowledge of the former body but animate does not. It shares much more in common with animated object than anything else).</p><p></p><p>It might be evil because of taboos (which would make it more chaotic than evil), it might be evil because the designers just felt it was more flavorful that way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />:shrugs:: it isnt the first time that a bad houserule made it into the core), it might be because only evil gods allow it (but then they allow other things which are not evil, so this isnt very convincing).</p><p></p><p>All in all, your first premise just does not work. So everything following it falls into question.</p><p></p><p></p><p></p><p>Of course, it keeps being answered poorly. Mainly with things like, 'but fire can be used to cook food!'. Well, waves of exhaustion can help someone sleep. There we are, sleeping pills can help people.</p><p></p><p>Saying that fire can be used for purposes other than evil says nothing. Negative energy can be used for things other than evil as well.</p><p></p><p></p><p></p><p>Oberoni fallicy.</p></blockquote><p></p>
[QUOTE="Scion, post: 1761809, member: 5777"] Strangely enough, something called 'neutral' exists in d&d. In fact, only things that are very strongly aligned on the various axis are actually not neutral. The majority of things out there are actually neutral. My srd says that skeletons are evil. Seems odd for something that cannot make decissions has an alignment (note, not just radiating evil or whatever. It isnt that they simply have evil stuck on them like so much paint, they actually have an 'alignment'. an object can radiate a good/evil or law/chaos, but these guys actually 'are' evil. Something that cannot make choices 'is' evil. something is wrong with that. Radiate evil because it it infused with it, fine, but have an alignment of evil with no mind? nah, nonsensical). And one also might reason that it is simply magic doing the animated and interpretting. Therefore nothing is bound, since nothing is described as being bound this would make more sense. The newly created undead does not just respond to orders in languages it used to know, it accepts all commands (this is completely different than speak with dead). This matters how? I said, 'like'. After all, it only grants the semblance of life, not real life. It is just a proxy, and not a very good one. So, to the question of, 'why does undead = evil' you are saying, 'because the spell is evil'. Not helpful. Many of the conclusions you are drawing simply do not follow logically however, especially the connections between speak with dead and animate dead. It falls apart after just a simple inspection (there is no mention of any soul type being used in the animate dead, the soul imprint depends on knowledge of the former body but animate does not. It shares much more in common with animated object than anything else). It might be evil because of taboos (which would make it more chaotic than evil), it might be evil because the designers just felt it was more flavorful that way (::shrugs:: it isnt the first time that a bad houserule made it into the core), it might be because only evil gods allow it (but then they allow other things which are not evil, so this isnt very convincing). All in all, your first premise just does not work. So everything following it falls into question. Of course, it keeps being answered poorly. Mainly with things like, 'but fire can be used to cook food!'. Well, waves of exhaustion can help someone sleep. There we are, sleeping pills can help people. Saying that fire can be used for purposes other than evil says nothing. Negative energy can be used for things other than evil as well. Oberoni fallicy. [/QUOTE]
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