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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="Ashrym" data-source="post: 7849878" data-attributes="member: 6750235"><p>The suffering of the poor wizards is a bit over-stated, imo. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I'll happily jump on the magic is over-rated or mundane options are under-rated band wagons but that's typically at lower levels (there are still powerful spells, and spell DC's scale upwards), and every time spells are added to the arcane lists that's wizard love because of the spell mechanics involved.</p><p></p><p></p><p></p><p>It doesn't take following Treant Monk for that, lol. It becomes evident playing. I think that's just playing to the strengths of the class. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>I agree. It's okay to have things wizards don't excel at to the extent of other classes and that is case in more than one area. It's not actually the case with arcana, however.</p><p></p><p>Most characters don't even have the option to take arcana in the first place. It's on the bard, druid, sorcerer, warlock, and wizard proficiency lists. Knowledge clerics can add it (with expertise) and it can be picked up with the sage background.</p><p></p><p>The argument that wizards aren't the best at arcana isn't actually valid. Being better requires expertise so we're looking at a bard (thematically correct), knowledge cleric (thematically correct), or a sage having taking expertise in an aspect of the sage (thematically correct). Even then it's barely an advantage unless INT also has a significant investment. To even match the wizard requires the proficiency and the INT investment, which doesn't sync up in other classes.</p><p></p><p>It is possible to sneak arcana into a rogue, invest in a bit of INT, and add expertise but then we can look at the real world analogy of a physician who goes to medical school and then isn't specifically skilled or trained as an EMT. Meanwhile, a person can become an EMT without going to medical school. The analogy works really well because wizards don't even have arcana training unless they add the skill. Adding any relationship between wizards and the skill is just the concept of how a person sees his or her character and is covered in taking the skill. They just see a game mechanic that can make the numbers bigger and want to own that too even if the justification argued doesn't actually match up. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ashrym, post: 7849878, member: 6750235"] The suffering of the poor wizards is a bit over-stated, imo. ;) I'll happily jump on the magic is over-rated or mundane options are under-rated band wagons but that's typically at lower levels (there are still powerful spells, and spell DC's scale upwards), and every time spells are added to the arcane lists that's wizard love because of the spell mechanics involved. It doesn't take following Treant Monk for that, lol. It becomes evident playing. I think that's just playing to the strengths of the class. ;) I agree. It's okay to have things wizards don't excel at to the extent of other classes and that is case in more than one area. It's not actually the case with arcana, however. Most characters don't even have the option to take arcana in the first place. It's on the bard, druid, sorcerer, warlock, and wizard proficiency lists. Knowledge clerics can add it (with expertise) and it can be picked up with the sage background. The argument that wizards aren't the best at arcana isn't actually valid. Being better requires expertise so we're looking at a bard (thematically correct), knowledge cleric (thematically correct), or a sage having taking expertise in an aspect of the sage (thematically correct). Even then it's barely an advantage unless INT also has a significant investment. To even match the wizard requires the proficiency and the INT investment, which doesn't sync up in other classes. It is possible to sneak arcana into a rogue, invest in a bit of INT, and add expertise but then we can look at the real world analogy of a physician who goes to medical school and then isn't specifically skilled or trained as an EMT. Meanwhile, a person can become an EMT without going to medical school. The analogy works really well because wizards don't even have arcana training unless they add the skill. Adding any relationship between wizards and the skill is just the concept of how a person sees his or her character and is covered in taking the skill. They just see a game mechanic that can make the numbers bigger and want to own that too even if the justification argued doesn't actually match up. ;) [/QUOTE]
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