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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="Salthorae" data-source="post: 7849887" data-attributes="member: 1095"><p>Sure, he was just one of the first to really lead the way back in 3.5 days to the wizard as a primary controller/buffer/debuffer instead of dominate the field with more direct applications of spells, so I credit him. <em>shrug</em></p><p></p><p></p><p></p><p>See, I don't think that analogy works well at all. If Arana were divided up in to sub-sections the way real-world medicine is? Sure.</p><p></p><p>But in the non-granular mechanics of D&D, to use your medical professionals with the D&D rules for skills, it would be that the EMT who ONLY studied emergency/first-response medicine is as good at ALL medicine as a doctor who went to medical school. </p><p></p><p>A Rogue with Expertise Arcana and an Int of 12 knows as much about <strong>wizarding and all matters arcane</strong> other than actual spell casting, than an actual Wizard with a standard array 16 Int and regular proficiency. They basically have the same level of ability at this skill all the way to 12th. Then at 13th the rogue is better the rest of the way. That assumes Wizard maxes their Int by 8th and the rogue doesn't touch their 12 Int. </p><p></p><p>Same holds true for a knowledge cleric with their Domain ability. </p><p></p><p>It's just weird.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7849887, member: 1095"] Sure, he was just one of the first to really lead the way back in 3.5 days to the wizard as a primary controller/buffer/debuffer instead of dominate the field with more direct applications of spells, so I credit him. [I]shrug[/I] See, I don't think that analogy works well at all. If Arana were divided up in to sub-sections the way real-world medicine is? Sure. But in the non-granular mechanics of D&D, to use your medical professionals with the D&D rules for skills, it would be that the EMT who ONLY studied emergency/first-response medicine is as good at ALL medicine as a doctor who went to medical school. A Rogue with Expertise Arcana and an Int of 12 knows as much about [B]wizarding and all matters arcane[/B] other than actual spell casting, than an actual Wizard with a standard array 16 Int and regular proficiency. They basically have the same level of ability at this skill all the way to 12th. Then at 13th the rogue is better the rest of the way. That assumes Wizard maxes their Int by 8th and the rogue doesn't touch their 12 Int. Same holds true for a knowledge cleric with their Domain ability. It's just weird. [/QUOTE]
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