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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="tetrasodium" data-source="post: 7849932" data-attributes="member: 93670"><p>It's 2 fold & has to do with changes betweeen 3.5 & 5e. Back in 3.5 you had gold bags full of weapons to get past DR (damage resistance) because a <em>LOT </em> of creatures would reduce your damage by X points (sometimes double digit X even!) if it wasn't a particular damage type. The same was true for monsters that were vulnerable to a given damage type (double damage iirc). In 5e there are very few monsters that are resistant or vulnerable to a given damage type other than "nonmagical piercing slashing or bludgeoning" & DR is not really a thing at all. If you have a magic weapon, are a level 6monk/moon druid, or are casting a spell then your attacks count as magical for purposes of being able to overcome resistance/immune to ononmagic p/b/s.</p><p></p><p>The second part is because in 5e spells can be upcast to get greater effect. In 3.5 you couldn't cast a third level spell like fireball from a 5th level slot to get extra dice, you cast a 5th level spell like acid cloud or something (I'm not bothrring to look for 5th level3.5 spells & just using an example. Often that other leveled spell was a different save, worked differently (ie instant vrs DoT), used a different save if any, had a different area (ie burst/wall/cone/line). All of this combined with the DR is why it would have been gosdly back in 3.5 where it was reasonable to <a href="https://www.dandwiki.com/wiki/SRD:Energy_Substitution" target="_blank">burn a feat</a> <em>just</em> to do that. In 5e it's only slightly more meaningful than declaring the color ofthe paint on the shield you just purchased from a rural blacksmith who specializes in horse shoes & nails</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7849932, member: 93670"] It's 2 fold & has to do with changes betweeen 3.5 & 5e. Back in 3.5 you had gold bags full of weapons to get past DR (damage resistance) because a [I]LOT [/I] of creatures would reduce your damage by X points (sometimes double digit X even!) if it wasn't a particular damage type. The same was true for monsters that were vulnerable to a given damage type (double damage iirc). In 5e there are very few monsters that are resistant or vulnerable to a given damage type other than "nonmagical piercing slashing or bludgeoning" & DR is not really a thing at all. If you have a magic weapon, are a level 6monk/moon druid, or are casting a spell then your attacks count as magical for purposes of being able to overcome resistance/immune to ononmagic p/b/s. The second part is because in 5e spells can be upcast to get greater effect. In 3.5 you couldn't cast a third level spell like fireball from a 5th level slot to get extra dice, you cast a 5th level spell like acid cloud or something (I'm not bothrring to look for 5th level3.5 spells & just using an example. Often that other leveled spell was a different save, worked differently (ie instant vrs DoT), used a different save if any, had a different area (ie burst/wall/cone/line). All of this combined with the DR is why it would have been gosdly back in 3.5 where it was reasonable to [URL='https://www.dandwiki.com/wiki/SRD:Energy_Substitution']burn a feat[/URL] [I]just[/I] to do that. In 5e it's only slightly more meaningful than declaring the color ofthe paint on the shield you just purchased from a rural blacksmith who specializes in horse shoes & nails [/QUOTE]
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