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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="Ashrym" data-source="post: 7849972" data-attributes="member: 6750235"><p>In 3.5...</p><p></p><p>There weren't "dozens" of knowledge skills condensed into a couple of knowledge skills. There were 10 knowledge skills. Rogues got 8 skill points, bards and rangers 6 skill points, druids and monks 4 skill points, and most classes got 2 skill points. Everyone got INT bonus and the INT gap between rogues and wizards didn't typically exceed the 6 point gap between rogues and wizards.</p><p></p><p>The difference then wasn't just the points, it was the cross-class cost when bards and wizards were the only 2 classes that had all knowledge skills as class skills and there were a lot of skills in which to invest. The difference now is the removal of niche protection. A wizard can take proficiency in "rogue" skills now just as much as a rogue can take proficiency in "wizard" skills now. </p><p></p><p>Wizards are still at or near the top end of arcana use. INT checks cover that, and wizards are better off in general given the number of INT proficiencies that exist. INT is a significant part of knowledge checks in general while proficiency and expertise are specific.</p><p></p><p>I don't see an issue with the Indiana Jones trope of where a rogue has a none to little advantage over a wizard in knowledge.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7849972, member: 6750235"] In 3.5... There weren't "dozens" of knowledge skills condensed into a couple of knowledge skills. There were 10 knowledge skills. Rogues got 8 skill points, bards and rangers 6 skill points, druids and monks 4 skill points, and most classes got 2 skill points. Everyone got INT bonus and the INT gap between rogues and wizards didn't typically exceed the 6 point gap between rogues and wizards. The difference then wasn't just the points, it was the cross-class cost when bards and wizards were the only 2 classes that had all knowledge skills as class skills and there were a lot of skills in which to invest. The difference now is the removal of niche protection. A wizard can take proficiency in "rogue" skills now just as much as a rogue can take proficiency in "wizard" skills now. Wizards are still at or near the top end of arcana use. INT checks cover that, and wizards are better off in general given the number of INT proficiencies that exist. INT is a significant part of knowledge checks in general while proficiency and expertise are specific. I don't see an issue with the Indiana Jones trope of where a rogue has a none to little advantage over a wizard in knowledge. [/QUOTE]
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