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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="Ashrym" data-source="post: 7850177" data-attributes="member: 6750235"><p>I don't disagree that wizards lost things too. They are almost a reversed with sorcerers from 3e because the main reason to play a sorcerer was for spell slots and spontaneous casting. The main reason for playing wizards was the bonus feats and item creation abuse. Now wizards generally have the spell slot advantage because of a short rest mechanic and more spells prepped is better spontaneous casting, but sorcerers took on metamagic.</p><p></p><p>Having less spells doesn't make any sense in a benefit for up casting in slots. The wizard would simply have more options to upcast. Usually it's better to just use an higher level spell in the higher level slot and avoid upcasting at all, and having more spells prepped meets that better too.</p><p></p><p>Yes, wizards do have a lot of buff / debuff / battlefield control options. That's what makes them good. Concentration isn't more of a restriction for wizards than any other spell caster but having more spells prepped does give more opportunities.</p><p></p><p>I actually prefer playing sorcerers for the metamagic. I know what the spells known crunch is like and what playing a spells prepped class feels like in comparison. It's not that wizards don't have their restrictions or that things changed in 5e compared to other editions. My point is that wizards are in a good place despite all that.</p><p></p><p></p><p></p><p>You would be mistaken in that regard. Bardic knowledge / lore was a class trait through all the earlier editions. It stems from the actual role of bards in real-world history. All bards were historians regardless of culture, and they were all expected to have an understanding of religion and custom. Real bards were the super scholars of their time.</p><p></p><p>The more modern trope uses learning songs and stories as the bard travelled to pick up lore. Accessing information was the one thing bards were actually better at than any other class in 3e if they embraced the trope.</p><p></p><p>Earlier I mentioned wizards took a bit away from bardic knowledge because INT took it as part of the changes. A person can still argue bardic knowledge exists in the form of jack-of-all-trades as it relates to those skills. Expertise, OTOH, specifically supports the traditional super scholar concept.</p><p></p><p></p><p></p><p>That depends entirely personal opinion and which trope a person is following. Wizards are only supposed to be the true sages and seekers of lore because you think that's the way it should be. I disagree because I'm familiar with the roots of the bard class. Those roots are why bards always had lore abilities. The jack-of-all-trades also existed as secondary as the Renaissance learns a bit of everything class but knowledge was the true nature of the role in real history, game history, and mythologies.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7850177, member: 6750235"] I don't disagree that wizards lost things too. They are almost a reversed with sorcerers from 3e because the main reason to play a sorcerer was for spell slots and spontaneous casting. The main reason for playing wizards was the bonus feats and item creation abuse. Now wizards generally have the spell slot advantage because of a short rest mechanic and more spells prepped is better spontaneous casting, but sorcerers took on metamagic. Having less spells doesn't make any sense in a benefit for up casting in slots. The wizard would simply have more options to upcast. Usually it's better to just use an higher level spell in the higher level slot and avoid upcasting at all, and having more spells prepped meets that better too. Yes, wizards do have a lot of buff / debuff / battlefield control options. That's what makes them good. Concentration isn't more of a restriction for wizards than any other spell caster but having more spells prepped does give more opportunities. I actually prefer playing sorcerers for the metamagic. I know what the spells known crunch is like and what playing a spells prepped class feels like in comparison. It's not that wizards don't have their restrictions or that things changed in 5e compared to other editions. My point is that wizards are in a good place despite all that. You would be mistaken in that regard. Bardic knowledge / lore was a class trait through all the earlier editions. It stems from the actual role of bards in real-world history. All bards were historians regardless of culture, and they were all expected to have an understanding of religion and custom. Real bards were the super scholars of their time. The more modern trope uses learning songs and stories as the bard travelled to pick up lore. Accessing information was the one thing bards were actually better at than any other class in 3e if they embraced the trope. Earlier I mentioned wizards took a bit away from bardic knowledge because INT took it as part of the changes. A person can still argue bardic knowledge exists in the form of jack-of-all-trades as it relates to those skills. Expertise, OTOH, specifically supports the traditional super scholar concept. That depends entirely personal opinion and which trope a person is following. Wizards are only supposed to be the true sages and seekers of lore because you think that's the way it should be. I disagree because I'm familiar with the roots of the bard class. Those roots are why bards always had lore abilities. The jack-of-all-trades also existed as secondary as the Renaissance learns a bit of everything class but knowledge was the true nature of the role in real history, game history, and mythologies. [/QUOTE]
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