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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="Mistwell" data-source="post: 7850269" data-attributes="member: 2525"><p>It doesn't run into MAD at all for a one level dip. In fact it can <strong>reduce</strong> MAD for that one level dip, by making DEX less of a requirement, with armor and shield proficiency reducing the need for a DEX above 14. And of course you're not losing spell slots by multiclassing two full casters - just some preps (but you gain some preps too - and can upcast into those higher level slots on odd numberd levels). </p><p></p><p>There are a LOT of no-save cantrips. Some of the best cantrips in the game are no-save: Dancing Lights, Light, Mage Hand, Mending, Message, Minor Illusion (probably top 3 cantrip in the game), Mold Earth, Prestidigitation, etc.. You are going to want some of those cantrips (no self respecting Wizard would only get attack cantrips, particularly not in a thread discussing out of combat skills like Arcana), and you save the attack cantrips for wizard levels. </p><p></p><p>You get armor and shield proficiency (so no need for Mage Armor as a locked slot, and you don't need a high Dex, and you can use more magic item the party finds in armor and shields), Guidance (another top 3 cantrip in the game) and Bless and Healing Word or Cure Light Wounds. And then with one build you get Magic Missile and Detect Magic, and the other Identify and Command. Of all those, only Command uses Wisdom. And you're of course getting TWO expertise out of one of those builds.</p><p></p><p>But really it's about armor and shield proficiency, along with Guidance, Bless, and Healing Word. These are things you will want for your entire wizarding career. It's a pretty well-known and well-respected single level dip. In fact it's the core of Treant Monk's GOD Wizard build. You should <a href="https://www.youtube.com/watch?v=r7C96QaIgAY" target="_blank">check it out</a>. It might not be YOUR thing, but it's definitely a well respected and admired build by many people.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7850269, member: 2525"] It doesn't run into MAD at all for a one level dip. In fact it can [B]reduce[/B] MAD for that one level dip, by making DEX less of a requirement, with armor and shield proficiency reducing the need for a DEX above 14. And of course you're not losing spell slots by multiclassing two full casters - just some preps (but you gain some preps too - and can upcast into those higher level slots on odd numberd levels). There are a LOT of no-save cantrips. Some of the best cantrips in the game are no-save: Dancing Lights, Light, Mage Hand, Mending, Message, Minor Illusion (probably top 3 cantrip in the game), Mold Earth, Prestidigitation, etc.. You are going to want some of those cantrips (no self respecting Wizard would only get attack cantrips, particularly not in a thread discussing out of combat skills like Arcana), and you save the attack cantrips for wizard levels. You get armor and shield proficiency (so no need for Mage Armor as a locked slot, and you don't need a high Dex, and you can use more magic item the party finds in armor and shields), Guidance (another top 3 cantrip in the game) and Bless and Healing Word or Cure Light Wounds. And then with one build you get Magic Missile and Detect Magic, and the other Identify and Command. Of all those, only Command uses Wisdom. And you're of course getting TWO expertise out of one of those builds. But really it's about armor and shield proficiency, along with Guidance, Bless, and Healing Word. These are things you will want for your entire wizarding career. It's a pretty well-known and well-respected single level dip. In fact it's the core of Treant Monk's GOD Wizard build. You should [URL='https://www.youtube.com/watch?v=r7C96QaIgAY']check it out[/URL]. It might not be YOUR thing, but it's definitely a well respected and admired build by many people. [/QUOTE]
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