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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="Mistwell" data-source="post: 7850295" data-attributes="member: 2525"><p>Right, and I disagree. In fact I think the issue you're running into is baggage you're carrying over from prior editions (I think 3e specifically), and trying to compare the wizard and other classes in prior editions to this one instead of comparing the wizard to other classes only within this version of the game. That's where your "what should be the wizard's realm of awesome" is coming from. In survey after survey, WOTC isn't finding people agree with you as a generalization. And, over time, a majority of the players of the game never played a prior edition. They don't view the wizards "appropriate realms of awesome" the same as you do.</p><p></p><p>I find it funny you also cite a multi-class (Sorlock) against a single class (Wizard) and act like that is the Wizard's stuff being distributed out to other classes. If multi-classing "doesn't count" then why wouldn't Cleric 1/ Wizard X "count" for the issue I highlighted with expertise in skills? It's a double standard. That combo yields a wizard with expertise in intelligence skills, and more versatility in some lower level spells and armor class. It's as valid as a sorcerer / warlock combination, if not more so because it's not based purely on matching up ability scores but instead on theme (knowledge).</p><p></p><p>It's good that the other classes have their own little niche of awesome which you think is equal to the wizard. I just disagree with your premise that the wizard was "supposed" to dominate all those domains of awesome. The wizard is the most versatile caster and the one most able to utilize battlefield control - that's their niche, and they are the best at it. They are also the ones at higher levels that can simply completely alter how challenging encounters can be with a single spell, like wall of force, polymorph, true polymorph, force cage, simulacrum, contingency, wish, etc.. And while other classes can try and access some of these in some ways, only the wizard accesses all of them automatically.</p><p></p><p>I just think what you want the wizard to do is mostly baggage from 3e, instead of focusing on what they do well in this edition.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7850295, member: 2525"] Right, and I disagree. In fact I think the issue you're running into is baggage you're carrying over from prior editions (I think 3e specifically), and trying to compare the wizard and other classes in prior editions to this one instead of comparing the wizard to other classes only within this version of the game. That's where your "what should be the wizard's realm of awesome" is coming from. In survey after survey, WOTC isn't finding people agree with you as a generalization. And, over time, a majority of the players of the game never played a prior edition. They don't view the wizards "appropriate realms of awesome" the same as you do. I find it funny you also cite a multi-class (Sorlock) against a single class (Wizard) and act like that is the Wizard's stuff being distributed out to other classes. If multi-classing "doesn't count" then why wouldn't Cleric 1/ Wizard X "count" for the issue I highlighted with expertise in skills? It's a double standard. That combo yields a wizard with expertise in intelligence skills, and more versatility in some lower level spells and armor class. It's as valid as a sorcerer / warlock combination, if not more so because it's not based purely on matching up ability scores but instead on theme (knowledge). It's good that the other classes have their own little niche of awesome which you think is equal to the wizard. I just disagree with your premise that the wizard was "supposed" to dominate all those domains of awesome. The wizard is the most versatile caster and the one most able to utilize battlefield control - that's their niche, and they are the best at it. They are also the ones at higher levels that can simply completely alter how challenging encounters can be with a single spell, like wall of force, polymorph, true polymorph, force cage, simulacrum, contingency, wish, etc.. And while other classes can try and access some of these in some ways, only the wizard accesses all of them automatically. I just think what you want the wizard to do is mostly baggage from 3e, instead of focusing on what they do well in this edition. [/QUOTE]
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