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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="Ashrym" data-source="post: 7850425" data-attributes="member: 6750235"><p>There's no scribing cost for the 2 rituals initially in the book of ancient secrets but they pay for each after that. Wizards don't pay for the rituals in their initial spell book either, and don't pay for additional rituals gained leveling up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>How many proficiencies do you think these other classes have? Rogues get 4 skills and 2 from the background. None of the 4 rogues skills are INT but investigation, and the typical rogue will have 12 INT maybe. Even assuming a oddball background like sage (the Indiana Jones trope) looks something like this:</p><p></p><p>Proficiencies: arcana, history, investigation, stealth, perception, deception; expertise investigation and thieves' tools.</p><p></p><p>INT skill bonuses: arcana +3, history, +3, investigation +5, nature +1, religion +1</p><p></p><p>Compared to the wizard with the sage background it's better in all INT checks except investigation. Those are only ribbons if that's how the DM uses them. Arcana can be used for magical traps (the only reason a rogue would typically take it in the first place) and nature is used for harvesting poison (the only reason a rougue would typically take it in the first place).</p><p></p><p>The next round of complaints turns into "wizard can find traps better than rogues" and "druids can harvest poison better than rogues", and "rogues should be better at those things". That happens because recalling lore and spellcasting aren't the same thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Except spells gained via level up are free and initial spells are free. A wizard could never scribe a single spell and still have an advantage there. Most of the discussion regarding wizards only considers the benefits of the free spells because that's enough.</p><p></p><p>Buying new armor to replace the free initial armor isn't cheap, however. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ashrym, post: 7850425, member: 6750235"] There's no scribing cost for the 2 rituals initially in the book of ancient secrets but they pay for each after that. Wizards don't pay for the rituals in their initial spell book either, and don't pay for additional rituals gained leveling up. ;) How many proficiencies do you think these other classes have? Rogues get 4 skills and 2 from the background. None of the 4 rogues skills are INT but investigation, and the typical rogue will have 12 INT maybe. Even assuming a oddball background like sage (the Indiana Jones trope) looks something like this: Proficiencies: arcana, history, investigation, stealth, perception, deception; expertise investigation and thieves' tools. INT skill bonuses: arcana +3, history, +3, investigation +5, nature +1, religion +1 Compared to the wizard with the sage background it's better in all INT checks except investigation. Those are only ribbons if that's how the DM uses them. Arcana can be used for magical traps (the only reason a rogue would typically take it in the first place) and nature is used for harvesting poison (the only reason a rougue would typically take it in the first place). The next round of complaints turns into "wizard can find traps better than rogues" and "druids can harvest poison better than rogues", and "rogues should be better at those things". That happens because recalling lore and spellcasting aren't the same thing. ;) Except spells gained via level up are free and initial spells are free. A wizard could never scribe a single spell and still have an advantage there. Most of the discussion regarding wizards only considers the benefits of the free spells because that's enough. Buying new armor to replace the free initial armor isn't cheap, however. ;) [/QUOTE]
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