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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="DND_Reborn" data-source="post: 7851357" data-attributes="member: 6987520"><p>FWIW, we allow all classes to know all their cantrips anyway as a house-rule. It works nicely since they are generally low powered and we don't need to worry about cantrip versatility.</p><p></p><p>Concerning wizards and scribing spells: yeah, there is the 50 gp cost, but the captured spellbooks can be sold to recoup a lot of that. Scrolls can later be used as separate casting sources for non-prepared spells.</p><p></p><p>Rituals have been incredibly useful in our game. With Phantom Steed, for instance, my wizard doesn't have to worry about the costs associated with having a mount or stabling/feeding costs, etc. as well as having a quicker overland movement that doesn't tire. Granted, she has to recast it every hour or so, but that isn't a big deal so far. Other rituals have been great to have, such as Tenser's Floating disc which we used to transport treasure back to the keep that we couldn't carry otherwise (heavy statue), and Detect Magic, Find Familiar, Identify, Leomund's Tiny Hut, and Water Breathing. Being able to cast all these spells without expending a slot or needing to have them on my prepared list is <em>really good</em> IMO.</p><p></p><p>Although this began as a "Wizard" thread, all the other prepared casting classes are similarly affected.</p><p></p><p>At any rate, spell versatility should work fine for our game but we allow prepared casters to swap out a prepared spell on a short rest already, which enhances their versatility as well.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7851357, member: 6987520"] FWIW, we allow all classes to know all their cantrips anyway as a house-rule. It works nicely since they are generally low powered and we don't need to worry about cantrip versatility. Concerning wizards and scribing spells: yeah, there is the 50 gp cost, but the captured spellbooks can be sold to recoup a lot of that. Scrolls can later be used as separate casting sources for non-prepared spells. Rituals have been incredibly useful in our game. With Phantom Steed, for instance, my wizard doesn't have to worry about the costs associated with having a mount or stabling/feeding costs, etc. as well as having a quicker overland movement that doesn't tire. Granted, she has to recast it every hour or so, but that isn't a big deal so far. Other rituals have been great to have, such as Tenser's Floating disc which we used to transport treasure back to the keep that we couldn't carry otherwise (heavy statue), and Detect Magic, Find Familiar, Identify, Leomund's Tiny Hut, and Water Breathing. Being able to cast all these spells without expending a slot or needing to have them on my prepared list is [I]really good[/I] IMO. Although this began as a "Wizard" thread, all the other prepared casting classes are similarly affected. At any rate, spell versatility should work fine for our game but we allow prepared casters to swap out a prepared spell on a short rest already, which enhances their versatility as well. [/QUOTE]
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