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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="MoonSong" data-source="post: 7851454" data-attributes="member: 6689464"><p><img src="http://pre05.deviantart.net/ff02/th/pre/f/2016/230/2/3/pinkie_pie_crying_by_tardifice-daectt5.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>No! it's not that!</p><p>Just because I say sorcerers need more spells known, doesn't mean I'm asking for that many. Just a chance to have an extra spell known per spell level or something. Just to be able to afford one or two situational spells.</p><p></p><p>(On the other hand, if the wizard is oh in so bad shape that they just have to have the option to swap cantrips everyday, why not play a sorcerer make it INT based and then spend a feat on ritual caster?)</p><p></p><p></p><p>For D&D lore, maybe not. But that would still cripple the kind of characters that can be made. The sorcerer class is compatible with all backgrounds in a way the wizard isn't. It also represents the way most spellcasters work in fiction (specially female spellcasters, think Samantha, Jeanie, Circe, Medea, Elsa... ). Compare the kind of subclasses that can be made with each class, there are only so many thematic variations left to explore for wizards (defilers/preservers/high society sorcerer/universalist) while the themes yet unexplored/unsoported for sorcerers are plenty. The sorcerer fills a gap that the wizard just can't cover without houseruling. And it is a big one.</p><p></p><p></p><p>This is more like a rich kid with 20/20 vision making a tantrum because the school is giving glasses to the poor kids for free so they can see the board. </p><p></p><p></p><p>A sorcerer "optimized" for spells known caps at 17 of them (or 23 if multiclassing with bard). That means just 17 spots to cover all needs.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7851454, member: 6689464"] [IMG]http://pre05.deviantart.net/ff02/th/pre/f/2016/230/2/3/pinkie_pie_crying_by_tardifice-daectt5.png[/IMG] No! it's not that! Just because I say sorcerers need more spells known, doesn't mean I'm asking for that many. Just a chance to have an extra spell known per spell level or something. Just to be able to afford one or two situational spells. (On the other hand, if the wizard is oh in so bad shape that they just have to have the option to swap cantrips everyday, why not play a sorcerer make it INT based and then spend a feat on ritual caster?) For D&D lore, maybe not. But that would still cripple the kind of characters that can be made. The sorcerer class is compatible with all backgrounds in a way the wizard isn't. It also represents the way most spellcasters work in fiction (specially female spellcasters, think Samantha, Jeanie, Circe, Medea, Elsa... ). Compare the kind of subclasses that can be made with each class, there are only so many thematic variations left to explore for wizards (defilers/preservers/high society sorcerer/universalist) while the themes yet unexplored/unsoported for sorcerers are plenty. The sorcerer fills a gap that the wizard just can't cover without houseruling. And it is a big one. This is more like a rich kid with 20/20 vision making a tantrum because the school is giving glasses to the poor kids for free so they can see the board. A sorcerer "optimized" for spells known caps at 17 of them (or 23 if multiclassing with bard). That means just 17 spots to cover all needs. [/QUOTE]
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