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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="DND_Reborn" data-source="post: 7851492" data-attributes="member: 6987520"><p>Another point for wizards I don't recall coming up yet (along with other prepared casters) is that they can choose their prepared spells from any of the levels they know. Known casters can trade out one spell of a level they know for a spell of a different level only when they level.</p><p></p><p>Example. A 6th level Wizard with INT 16 could have 9 prepared spells. <em>ALL</em> 9 of the spell could be 3rd level spells if they wanted (and had the chance to find and copy additional 3rd level spells of course). I wouldn't recommend that, of course, keeping at least a 1st and a 2nd prepared so you could use those slots, so let's say 7 prepared spells of 3rd level.</p><p></p><p>A 6th level Sorcerer knows only 7 spells and at best could know a 1st, 2 2nds, and 4 3rds. Again, keeping a 1st so you could use 1st level slots.</p><p></p><p>So, wizard prepared: 1/1/7</p><p>Sorcerer known: 1/2/4</p><p></p><p>While I wish Wizards had gotten a bit more love in the UA features article (maybe some ribbons or additional versatility options, like choose a couple spells to become rituals), I don't feel the spell versatility is by any means making them obsolete.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7851492, member: 6987520"] Another point for wizards I don't recall coming up yet (along with other prepared casters) is that they can choose their prepared spells from any of the levels they know. Known casters can trade out one spell of a level they know for a spell of a different level only when they level. Example. A 6th level Wizard with INT 16 could have 9 prepared spells. [I]ALL[/I] 9 of the spell could be 3rd level spells if they wanted (and had the chance to find and copy additional 3rd level spells of course). I wouldn't recommend that, of course, keeping at least a 1st and a 2nd prepared so you could use those slots, so let's say 7 prepared spells of 3rd level. A 6th level Sorcerer knows only 7 spells and at best could know a 1st, 2 2nds, and 4 3rds. Again, keeping a 1st so you could use 1st level slots. So, wizard prepared: 1/1/7 Sorcerer known: 1/2/4 While I wish Wizards had gotten a bit more love in the UA features article (maybe some ribbons or additional versatility options, like choose a couple spells to become rituals), I don't feel the spell versatility is by any means making them obsolete. [/QUOTE]
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