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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="Ashrym" data-source="post: 7852045" data-attributes="member: 6750235"><p>Wizards generally win this too. The attunement classes for staves give the best staves to druids, sorcerers, warlocks, and wizards. Clerics and bards get slim pickings unless instruments of the bards come up. Generally staves are sorcerer/warlock/wizard, druid/sorcerer/warlock/wizard, cleric/druid/warlock. It's another area bards lag a bit behind.</p><p></p><p>I was looking at the magic items and not seeing a lot of sentient items, Mad Mage has a few but they aren't all swords.</p><p></p><p></p><p></p><p>Wizards have more of those than clerics. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>I am positive I've proven the opposite playing mine. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p></p><p>Scrolls aren't destroyed so much as converted to something more sustainable than a one shot item.</p><p></p><p></p><p></p><p>Does that mean I have them there at camp every night retraining me? They might come in handy when I decide I can live inside the dungeon for a week changing spells repeatedly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Paying a cost to add a feature benefit isn't unheard of. I know DM's who charge level up training costs as a money sink. Going that route though wouldn't be limited to just versatile training I think. Spell mastery should do it every time the wizard changes his at-will 1st and 2nd level spells, for example. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Scaling up spells isn't always what it's cracked up to be.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7852045, member: 6750235"] Wizards generally win this too. The attunement classes for staves give the best staves to druids, sorcerers, warlocks, and wizards. Clerics and bards get slim pickings unless instruments of the bards come up. Generally staves are sorcerer/warlock/wizard, druid/sorcerer/warlock/wizard, cleric/druid/warlock. It's another area bards lag a bit behind. I was looking at the magic items and not seeing a lot of sentient items, Mad Mage has a few but they aren't all swords. Wizards have more of those than clerics. ;) I am positive I've proven the opposite playing mine. :D Scrolls aren't destroyed so much as converted to something more sustainable than a one shot item. Does that mean I have them there at camp every night retraining me? They might come in handy when I decide I can live inside the dungeon for a week changing spells repeatedly. ;) Paying a cost to add a feature benefit isn't unheard of. I know DM's who charge level up training costs as a money sink. Going that route though wouldn't be limited to just versatile training I think. Spell mastery should do it every time the wizard changes his at-will 1st and 2nd level spells, for example. ;) Scaling up spells isn't always what it's cracked up to be. [/QUOTE]
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