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General Tabletop Discussion
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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="Ashrym" data-source="post: 7852292" data-attributes="member: 6750235"><p>Come on now, it's a bit better than 50/50. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>That was a tongue-in-cheek comment, lol. Sleep is great at low levels because there's no save when everyone's stuck with a DC13 or lower. </p><p></p><p>Look at Tasha's hideous laughter, otoh. Tasha's give a lot of saving throws so it generally removes a combatant briefly at low levels but using the same 1st level slot at 11th level when the DC is 17 and it's much more effective. It's important to know how spells actually scale.</p><p></p><p>That's part of a challenge with a sorcerer and why spell versatility helps them. It's often a case of spells that don't scale well and not being able to respect them effectively. Tasha's is also an example of a spell wizards can easily sub in to a 1st level slot that sorcerers don't even have on their spell list. It's a wizard and bard spell.</p><p></p><p>Spell versatility helps correct the spell mastery requirement that comes with spells known lockup. </p><p></p><p>As for the ogre, if the party is 11th level I'd likely just pop out a damage cantrip if that's the only opponent. He'll get mowed down fast to party damage without any need from me to use a spell slot on any caster. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ashrym, post: 7852292, member: 6750235"] Come on now, it's a bit better than 50/50. ;) That was a tongue-in-cheek comment, lol. Sleep is great at low levels because there's no save when everyone's stuck with a DC13 or lower. Look at Tasha's hideous laughter, otoh. Tasha's give a lot of saving throws so it generally removes a combatant briefly at low levels but using the same 1st level slot at 11th level when the DC is 17 and it's much more effective. It's important to know how spells actually scale. That's part of a challenge with a sorcerer and why spell versatility helps them. It's often a case of spells that don't scale well and not being able to respect them effectively. Tasha's is also an example of a spell wizards can easily sub in to a 1st level slot that sorcerers don't even have on their spell list. It's a wizard and bard spell. Spell versatility helps correct the spell mastery requirement that comes with spells known lockup. As for the ogre, if the party is 11th level I'd likely just pop out a damage cantrip if that's the only opponent. He'll get mowed down fast to party damage without any need from me to use a spell slot on any caster. ;) [/QUOTE]
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