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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="DND_Reborn" data-source="post: 7852625" data-attributes="member: 6987520"><p>The bolded part is definitely an issue. More often than not upscaling just isn't worth the higher level slot IMO.</p><p></p><p></p><p></p><p>LOL you had better duck! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Seriously, though. Consider a spell like Magic Missile. I get it. If you scaled it without upscaling, you would get 11 missiles maximum or around 50 damage with no attack roll or save, for a level 1 spell. That is pretty powerful, really I think. But would 6 missiles, around 21 damage, be unreasonable at 17th level?</p><p></p><p>My idea, since cantrips scale with tier, would be to upscale spells one level for each tier.</p><p></p><p>Tier 1 (1-4) would be first and second level spells.</p><p>Tier 2 (5-10) would be third through fifth level spells.</p><p>Tier 3 (11-16) would be sixth through eighth level spells.</p><p></p><p>Each time you reach a new tier, your spells gain one spell level. At maximum 17th-20th levels, it would look like this:</p><p>First and second level spells are cast 3 levels higher.</p><p>Third through fifth are cast 2 levels higher.</p><p>Sixth through eight are cast 1 level higher.</p><p></p><p>Or you could limit it even more:</p><p>1st and 2nd are 3 levels higher</p><p>3rd and 4th are 2 levels higher</p><p>5th and 6th are 1 level higher</p><p></p><p>Or whatever. Think of it as free upscaling. When you reach tier 2, your level 1 and 2 spells are one level better. For Magic Missile, you get one more missile for free. When you reach tier 3, you get another, and at tier 4 you get 6.</p><p></p><p>I don't think this is too powerful really, but it is just something I am throwing out there. It does mean something like a cure wounds cast as 1st level by a 17th level caster would upscale 3 levels, making it 4d8 for free instead of 1d8... Is that <em>too</em> much? I don't know, I'll have to sleep on it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7852625, member: 6987520"] The bolded part is definitely an issue. More often than not upscaling just isn't worth the higher level slot IMO. LOL you had better duck! ;) Seriously, though. Consider a spell like Magic Missile. I get it. If you scaled it without upscaling, you would get 11 missiles maximum or around 50 damage with no attack roll or save, for a level 1 spell. That is pretty powerful, really I think. But would 6 missiles, around 21 damage, be unreasonable at 17th level? My idea, since cantrips scale with tier, would be to upscale spells one level for each tier. Tier 1 (1-4) would be first and second level spells. Tier 2 (5-10) would be third through fifth level spells. Tier 3 (11-16) would be sixth through eighth level spells. Each time you reach a new tier, your spells gain one spell level. At maximum 17th-20th levels, it would look like this: First and second level spells are cast 3 levels higher. Third through fifth are cast 2 levels higher. Sixth through eight are cast 1 level higher. Or you could limit it even more: 1st and 2nd are 3 levels higher 3rd and 4th are 2 levels higher 5th and 6th are 1 level higher Or whatever. Think of it as free upscaling. When you reach tier 2, your level 1 and 2 spells are one level better. For Magic Missile, you get one more missile for free. When you reach tier 3, you get another, and at tier 4 you get 6. I don't think this is too powerful really, but it is just something I am throwing out there. It does mean something like a cure wounds cast as 1st level by a 17th level caster would upscale 3 levels, making it 4d8 for free instead of 1d8... Is that [I]too[/I] much? I don't know, I'll have to sleep on it. :) [/QUOTE]
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