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Why does Wizards of the Coast hate Wizards?
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<blockquote data-quote="FrogReaver" data-source="post: 7854528" data-attributes="member: 6795602"><p>That fully undermines the point. Level up isn't the game. It's a minigame where you as the player stop playing your character and decide what benefits they are going to get. </p><p></p><p></p><p></p><p>That seems to be saying that it's broken in the current game and can't be fixed because it's broken in the current game. Seems like a rather circular argument.</p><p></p><p>I'll give you one solution (though I don't know if you will accept it works in the mechanical framework and conceits of 5e - which is so ambiguous a term that it really could apply to anything someone wanted to change in the game). But here's an easy solution:</p><p></p><p>Sorcerer subclasses should have defined the majority of their spells based on theme. They then should have gotten just a few additional spells known on top of those pre selections. Theme get's reinforced with some room for customization. No more needing to be careful about spell selection as the subclass would cover the sorcerers basic mechanical needs and thematic identity.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7854528, member: 6795602"] That fully undermines the point. Level up isn't the game. It's a minigame where you as the player stop playing your character and decide what benefits they are going to get. That seems to be saying that it's broken in the current game and can't be fixed because it's broken in the current game. Seems like a rather circular argument. I'll give you one solution (though I don't know if you will accept it works in the mechanical framework and conceits of 5e - which is so ambiguous a term that it really could apply to anything someone wanted to change in the game). But here's an easy solution: Sorcerer subclasses should have defined the majority of their spells based on theme. They then should have gotten just a few additional spells known on top of those pre selections. Theme get's reinforced with some room for customization. No more needing to be careful about spell selection as the subclass would cover the sorcerers basic mechanical needs and thematic identity. [/QUOTE]
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Why does Wizards of the Coast hate Wizards?
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