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General Tabletop Discussion
*Dungeons & Dragons
Why does WotC put obviously bad or illogical elements in their adventures?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7178925" data-attributes="member: 6775031"><p>As the DM, you are supposed to track every action that everyone takes so that you always know exactly what time it is. If they spend five minutes searching a room, then half a minute in combat and three rounds healing up afterward, then you know that 5 minutes and 48 seconds have passed. If they cast a ritual and then walk down a 120 foot hallway, then that's another 10 minutes and 30 seconds. As the DM, you always know exactly how much time has passed.</p><p></p><p>The real question is how well the <em>characters</em> are able to track time. <em>They</em> probably aren't counting the seconds as they search each corridor for traps.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7178925, member: 6775031"] As the DM, you are supposed to track every action that everyone takes so that you always know exactly what time it is. If they spend five minutes searching a room, then half a minute in combat and three rounds healing up afterward, then you know that 5 minutes and 48 seconds have passed. If they cast a ritual and then walk down a 120 foot hallway, then that's another 10 minutes and 30 seconds. As the DM, you always know exactly how much time has passed. The real question is how well the [I]characters[/I] are able to track time. [I]They[/I] probably aren't counting the seconds as they search each corridor for traps. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why does WotC put obviously bad or illogical elements in their adventures?
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