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General Tabletop Discussion
*Dungeons & Dragons
Why does WotC put obviously bad or illogical elements in their adventures?
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<blockquote data-quote="MNblockhead" data-source="post: 7179765" data-attributes="member: 6796661"><p>My campaign has been home brew. I'm used to plot holes and over sights. When I wrap this campaign up and start Curse of Straud, it will be an absolute dream to have most of the work done for me. </p><p></p><p>For every complaint that I read about not enough information being given in adventures, I read another that they are not leaving enough for the DM's imagination. </p><p></p><p>As for illogical decisions made by adventure antagonists, I think that is intentional. They can't make things too difficult to the average casual player. Beside, real life is replete with stupid decisions made by our world leaders that leave us Monday-night quarterbacks scratching our heads. </p><p></p><p>My greatest issues with these big APs is that they are in books. After running my home brew campaign for two years, which I create and run in RealmWorks, it is painful to have to flip through pages, cross referencing not only content in the AP book but the core books. Not having stats for encounters place in context. Not having content cross linked. Not having maps that I can click on to bring up the room description. </p><p></p><p>Event though I play and in-person, at-table game, I am thinking of getting Fantasy Grounds for running my Curse of Straud game. I'm not even planning on using the maps. I bought Mike Schleys map pack and will be printing all the battlemaps on a plotter printer and playing with minis. Running a dungeon crawl from paper is fine—any of the stuff in The Yawning Portal, i just run from the book. But something with a more sandboxy approach and multiple plotlines and more complex NPC relationships—I'm just not looking forward to running a party through Barovia from the paper book. Even watching Chris Perkins run Curse of Straud for Dice, Camera, Action could be annoying at times as he flipped through pages. He's a much better dungeon master than I am AND he wrote the book. I've he can't pull it off smoothly, I sure won't be able to. </p><p></p><p>I am interested, however, in seeing what AP content looks like in DnD Beyond. That may be a better format for my play style. But I've not seen them preview anything that looks like I'll be able to click on a map and see the content related to that area. Having to constantly type in searches to bring up content may be worse than using a well-bookmarked book.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7179765, member: 6796661"] My campaign has been home brew. I'm used to plot holes and over sights. When I wrap this campaign up and start Curse of Straud, it will be an absolute dream to have most of the work done for me. For every complaint that I read about not enough information being given in adventures, I read another that they are not leaving enough for the DM's imagination. As for illogical decisions made by adventure antagonists, I think that is intentional. They can't make things too difficult to the average casual player. Beside, real life is replete with stupid decisions made by our world leaders that leave us Monday-night quarterbacks scratching our heads. My greatest issues with these big APs is that they are in books. After running my home brew campaign for two years, which I create and run in RealmWorks, it is painful to have to flip through pages, cross referencing not only content in the AP book but the core books. Not having stats for encounters place in context. Not having content cross linked. Not having maps that I can click on to bring up the room description. Event though I play and in-person, at-table game, I am thinking of getting Fantasy Grounds for running my Curse of Straud game. I'm not even planning on using the maps. I bought Mike Schleys map pack and will be printing all the battlemaps on a plotter printer and playing with minis. Running a dungeon crawl from paper is fine—any of the stuff in The Yawning Portal, i just run from the book. But something with a more sandboxy approach and multiple plotlines and more complex NPC relationships—I'm just not looking forward to running a party through Barovia from the paper book. Even watching Chris Perkins run Curse of Straud for Dice, Camera, Action could be annoying at times as he flipped through pages. He's a much better dungeon master than I am AND he wrote the book. I've he can't pull it off smoothly, I sure won't be able to. I am interested, however, in seeing what AP content looks like in DnD Beyond. That may be a better format for my play style. But I've not seen them preview anything that looks like I'll be able to click on a map and see the content related to that area. Having to constantly type in searches to bring up content may be worse than using a well-bookmarked book. [/QUOTE]
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Why does WotC put obviously bad or illogical elements in their adventures?
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