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Community
General Tabletop Discussion
*Dungeons & Dragons
Why does WotC put obviously bad or illogical elements in their adventures?
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<blockquote data-quote="practicalm" data-source="post: 7181095" data-attributes="member: 6777923"><p>For me the problem with Maelstrom is there isn't any clear way to exit. Sure the conch gets you there but nothing takes you back. Fine if the players wait until teleport is available but doesn't make sense for the giants without access to magic/teleport.</p><p></p><p>SKT definitely requires some playing around with it and a way for the players to get some understanding of what might be happening in the Storm King's Court. Without the ability to talk to someone in the Storm King's Court who isn't trying to kill them, players are going to have a hard time putting clues together.</p><p></p><p>Cleverly asked questions of the oracle can help. Villain monologging might help too.</p><p>Any interesting ideas to help clue the players in that there is a blue dragon in the court? This seems like a secret only 1 person knows and the players might not ask the oracle about the dragon.</p></blockquote><p></p>
[QUOTE="practicalm, post: 7181095, member: 6777923"] For me the problem with Maelstrom is there isn't any clear way to exit. Sure the conch gets you there but nothing takes you back. Fine if the players wait until teleport is available but doesn't make sense for the giants without access to magic/teleport. SKT definitely requires some playing around with it and a way for the players to get some understanding of what might be happening in the Storm King's Court. Without the ability to talk to someone in the Storm King's Court who isn't trying to kill them, players are going to have a hard time putting clues together. Cleverly asked questions of the oracle can help. Villain monologging might help too. Any interesting ideas to help clue the players in that there is a blue dragon in the court? This seems like a secret only 1 person knows and the players might not ask the oracle about the dragon. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why does WotC put obviously bad or illogical elements in their adventures?
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