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General Tabletop Discussion
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Why does WotC put obviously bad or illogical elements in their adventures?
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<blockquote data-quote="dropbear8mybaby" data-source="post: 7181851" data-attributes="member: 6863518"><p>Here's a thought: you can play any way you want but if the campaign book you bought so that you don't have to do a lot of work on a campaign, has a lot of illogical aspects to it, then if your group doesn't like illogical tropes, you have to work to fix them. But if the campaign book you buy doesn't have illogical tropes, then the beer and pretzel types won't notice or care and still enjoy the game while the people who do mind, and the DM's who run games for those groups, will both appreciate the effort and buy your product again.</p><p></p><p>I wanted SKT specifically because I run two campaigns with two different groups on alternating weeks. One is my homebrew which requires a lot of effort. The other was meant to be easier for me to run due to having a campaign book. SKT, however, has turned out to be <em>more</em> work than my homebrew game simply because I have to spend so much time and effort fixing all the illogical crap in it so that it makes, at least, a modicum of sense to the players and also satisfies me as a DM running it.</p><p></p><p>That's what I would be willing to wager most people pay for when they buy a campaign book: having a lot of the work already done for them.</p></blockquote><p></p>
[QUOTE="dropbear8mybaby, post: 7181851, member: 6863518"] Here's a thought: you can play any way you want but if the campaign book you bought so that you don't have to do a lot of work on a campaign, has a lot of illogical aspects to it, then if your group doesn't like illogical tropes, you have to work to fix them. But if the campaign book you buy doesn't have illogical tropes, then the beer and pretzel types won't notice or care and still enjoy the game while the people who do mind, and the DM's who run games for those groups, will both appreciate the effort and buy your product again. I wanted SKT specifically because I run two campaigns with two different groups on alternating weeks. One is my homebrew which requires a lot of effort. The other was meant to be easier for me to run due to having a campaign book. SKT, however, has turned out to be [I]more[/I] work than my homebrew game simply because I have to spend so much time and effort fixing all the illogical crap in it so that it makes, at least, a modicum of sense to the players and also satisfies me as a DM running it. That's what I would be willing to wager most people pay for when they buy a campaign book: having a lot of the work already done for them. [/QUOTE]
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Why does WotC put obviously bad or illogical elements in their adventures?
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