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General Tabletop Discussion
*Dungeons & Dragons
Why does WotC put obviously bad or illogical elements in their adventures?
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<blockquote data-quote="robus" data-source="post: 7183533" data-attributes="member: 6801558"><p>Are you really saying that you think WotC has no fault at all? That there's not something they could do to smooth out the running of their adventures (for new DMs especially?)</p><p></p><p></p><p>Because trees don't live in subterranean basements and it has not connection to the cult or the house. Now a flesh golem animated by the spirit of the dead baby? That's thematic and is the perfect and logical "boss" for the end of that dungeon, IMHO. Not some random shrub <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Same XP (if my memory serves) yet utterly different thematic feel and strongly ties the whole thing together.</p><p></p><p></p><p>The problem is with the poor population living next to these zombies. We're really supposed to buy that people continued living next door to houses of zombies filled with their former neighbors?! No - every time a zombie house appeared the remaining humans would burn it to the ground with the zombies inside, thus keeping the village safe. A village filled with burned out husks next to homes with people still living in them would be an interesting setting.</p><p></p><p></p><p>I'm tired of arguing this one. We'll agree to disagree <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yeah but also at the end of the day I'd like WotC to put a bit more effort into building their worlds in a coherent manner so I don't have to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Will I get what I want? Probably not. Will I start homebrewing adventures? Probably yes. But I think that's unfortunate because I'm not asking for that much really. Just a little more thoughtfulness, but that's apparently an outrageous imposition! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="robus, post: 7183533, member: 6801558"] Are you really saying that you think WotC has no fault at all? That there's not something they could do to smooth out the running of their adventures (for new DMs especially?) Because trees don't live in subterranean basements and it has not connection to the cult or the house. Now a flesh golem animated by the spirit of the dead baby? That's thematic and is the perfect and logical "boss" for the end of that dungeon, IMHO. Not some random shrub :) Same XP (if my memory serves) yet utterly different thematic feel and strongly ties the whole thing together. The problem is with the poor population living next to these zombies. We're really supposed to buy that people continued living next door to houses of zombies filled with their former neighbors?! No - every time a zombie house appeared the remaining humans would burn it to the ground with the zombies inside, thus keeping the village safe. A village filled with burned out husks next to homes with people still living in them would be an interesting setting. I'm tired of arguing this one. We'll agree to disagree :) Yeah but also at the end of the day I'd like WotC to put a bit more effort into building their worlds in a coherent manner so I don't have to :) Will I get what I want? Probably not. Will I start homebrewing adventures? Probably yes. But I think that's unfortunate because I'm not asking for that much really. Just a little more thoughtfulness, but that's apparently an outrageous imposition! :D [/QUOTE]
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Why does WotC put obviously bad or illogical elements in their adventures?
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