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General Tabletop Discussion
*Dungeons & Dragons
Why does WotC put obviously bad or illogical elements in their adventures?
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<blockquote data-quote="Ovinomancer" data-source="post: 7184069" data-attributes="member: 16814"><p>Okay, I can't parse your point, here, because the post you quoted was me talking about running my homebrew and WotC has <em>nothing at all </em>to do with my homebrew and any illogical scenarios therein.</p><p></p><p>Thankfully, rest of your point doesn't hinge on which post you quoted. Of course WotC isn't writing for me and my table. I've looked back, and haven't once suggested that they should be. I don't want them to. However, expecting what they do write to have less weirdness and fewer situations that require me to correct to make sense (and every attempt to justify the OP scenario is a correction of the module) isn't exactly a big ask nor is it asking WotC to cater to my table. Asking for paid material to be largely free of mistakes and poorly constructed encounters doesn't mean I want the to write to my table. Hell, they could write up a full Monty Pythonesque adventure and, so long as that's what's on the cover, that sounds awesome. But when you write a module that focuses on the complete breakdown of giant society and the danger the royal family is in and then put two hill giants, who couldn't stop a single normal storm giant from steamrolling past them, to guard the royals without a drop of explanation? Yeah, you've lost the ball on the <em>core tenets of your plot </em>and need to do better.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7184069, member: 16814"] Okay, I can't parse your point, here, because the post you quoted was me talking about running my homebrew and WotC has [I]nothing at all [/I]to do with my homebrew and any illogical scenarios therein. Thankfully, rest of your point doesn't hinge on which post you quoted. Of course WotC isn't writing for me and my table. I've looked back, and haven't once suggested that they should be. I don't want them to. However, expecting what they do write to have less weirdness and fewer situations that require me to correct to make sense (and every attempt to justify the OP scenario is a correction of the module) isn't exactly a big ask nor is it asking WotC to cater to my table. Asking for paid material to be largely free of mistakes and poorly constructed encounters doesn't mean I want the to write to my table. Hell, they could write up a full Monty Pythonesque adventure and, so long as that's what's on the cover, that sounds awesome. But when you write a module that focuses on the complete breakdown of giant society and the danger the royal family is in and then put two hill giants, who couldn't stop a single normal storm giant from steamrolling past them, to guard the royals without a drop of explanation? Yeah, you've lost the ball on the [I]core tenets of your plot [/I]and need to do better. [/QUOTE]
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Why does WotC put obviously bad or illogical elements in their adventures?
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