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Community
General Tabletop Discussion
*Dungeons & Dragons
Why does WotC put obviously bad or illogical elements in their adventures?
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<blockquote data-quote="LordEntrails" data-source="post: 7185570" data-attributes="member: 6804070"><p>So there has been a huge amount of discussion in this thread. And I think it's pretty clear (though not agreed upon) why some people feel that many (especially SKT) adventures have poor design elements.</p><p></p><p>As has been exampled here, and in other threads discussing adventure design, there is no universally accepted approach to correctly designing an adventure. Therefore no adventure will be without issues, at least to a portion of the population.</p><p></p><p><u>So what solutions does a gamer have?</u> Isn't the answer to that question actually more important, because it is more useful, than asking why there are bad elements?</p><p></p><p>I see two;</p><p>1) Discuss adventure element design (like this thread). This is useful in two ways that I see; a) so that DM's can understand the limitations of any published adventure, and b) so that designers can contemplate the trade-offs of of adventure design and make informed decisions</p><p>2) Understand that not every adventure will be designed/written in a specific DM's preferred method/style/etc and that decision to prepare or run an adventure should be made with that foresight. This implies that a DM research an adventure before they select it. It also means that in order for that research to be effective, other DM's have to provide critical and useful information on such. i.e. product reviews (notice how this ties int point 1b?).</p><p></p><p>So, imo, if you want better adventures published in general, and you want better adventures for your own use/group, take it as your own responsibility to do research, and relate your experience (after you run the adventure) with the community through product reviews. </p><p><a href="http://www.enworld.org/forum/productforums.php" target="_blank">http://www.enworld.org/forum/productforums.php</a></p><p></p><p>If you had read the <a href="http://www.enworld.org/forum/showthread.php?488471-Storm-King-s-Thunder" target="_blank">reviews here on ENWorld</a> before you chose this adventure, would you have still picked it? If you have run it, and you don't agree with the reviews or the 67.5% rating, then why haven't you added your voice and vote to the reviews?</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7185570, member: 6804070"] So there has been a huge amount of discussion in this thread. And I think it's pretty clear (though not agreed upon) why some people feel that many (especially SKT) adventures have poor design elements. As has been exampled here, and in other threads discussing adventure design, there is no universally accepted approach to correctly designing an adventure. Therefore no adventure will be without issues, at least to a portion of the population. [U]So what solutions does a gamer have?[/U] Isn't the answer to that question actually more important, because it is more useful, than asking why there are bad elements? I see two; 1) Discuss adventure element design (like this thread). This is useful in two ways that I see; a) so that DM's can understand the limitations of any published adventure, and b) so that designers can contemplate the trade-offs of of adventure design and make informed decisions 2) Understand that not every adventure will be designed/written in a specific DM's preferred method/style/etc and that decision to prepare or run an adventure should be made with that foresight. This implies that a DM research an adventure before they select it. It also means that in order for that research to be effective, other DM's have to provide critical and useful information on such. i.e. product reviews (notice how this ties int point 1b?). So, imo, if you want better adventures published in general, and you want better adventures for your own use/group, take it as your own responsibility to do research, and relate your experience (after you run the adventure) with the community through product reviews. [url]http://www.enworld.org/forum/productforums.php[/url] If you had read the [URL="http://www.enworld.org/forum/showthread.php?488471-Storm-King-s-Thunder"]reviews here on ENWorld[/URL] before you chose this adventure, would you have still picked it? If you have run it, and you don't agree with the reviews or the 67.5% rating, then why haven't you added your voice and vote to the reviews? [/QUOTE]
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Why does WotC put obviously bad or illogical elements in their adventures?
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