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General Tabletop Discussion
*Dungeons & Dragons
Why does WotC put obviously bad or illogical elements in their adventures?
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<blockquote data-quote="Ovinomancer" data-source="post: 7189540" data-attributes="member: 16814"><p>Aside from the hill giant guards, the Storm Giant keep has another glaring issue: it's entirely static as written. After you get such a dynamic description of the other giant strongholds, with different statuses depending on time of day, alert status, etc., the Maelstrom is written with a precise set of circumstances presented and lacks the real ability to shift into other stances -- there aren't enough guards to do anything other than maintain the current rotation, for instance, the encounters are written so that you have to encounter the sisters performing for the other visiting lords. Heck, those lords are only mentioned in this encounter -- what are they doing in the wider world to advance their status? </p><p></p><p>The giant strongholds prior to the Maelstrom are pretty well done, but then the Maelstrom drops back into a static, set piece encounter. The hill giant twins, while an example of poor design in and of themselves, are really among the least of issues with the Maelstrom.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7189540, member: 16814"] Aside from the hill giant guards, the Storm Giant keep has another glaring issue: it's entirely static as written. After you get such a dynamic description of the other giant strongholds, with different statuses depending on time of day, alert status, etc., the Maelstrom is written with a precise set of circumstances presented and lacks the real ability to shift into other stances -- there aren't enough guards to do anything other than maintain the current rotation, for instance, the encounters are written so that you have to encounter the sisters performing for the other visiting lords. Heck, those lords are only mentioned in this encounter -- what are they doing in the wider world to advance their status? The giant strongholds prior to the Maelstrom are pretty well done, but then the Maelstrom drops back into a static, set piece encounter. The hill giant twins, while an example of poor design in and of themselves, are really among the least of issues with the Maelstrom. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why does WotC put obviously bad or illogical elements in their adventures?
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