Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does WotC put obviously bad or illogical elements in their adventures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 7195693" data-attributes="member: 6801228"><p>I'd forgotten about that flattery contest, been a few too many years since I read King Lear I guess. </p><p></p><p></p><p>I know I'm jumping into this really late, but, I have to say that I agree with inconsistent parts of an adventure annoying me. The difference I think though is that the ease of fixing things makes it worse. </p><p></p><p></p><p>I like the idea that the hill giants are the diplomatic envoy who were given guard duty, that's clever and I think I could work with that. Heck, given the political nature of the adventure, that gives lots of opportunities for the players to muck things up. </p><p></p><p><strong>So why didn't they add that detail?</strong> It wouldn't be hard, it'd take adding in four words at least, maybe an extra sentence or two at most. "Tug and Cog, the hill giant diplomats, are guarding the door."</p><p></p><p>Done. We know Hill giants are looked down upon by the other giants, it makes sense for this menial duty to be the "high honor" bestowed upon the diplomats, and if the players can figure out that these two are the diplomats they can be clever in causing an uproar to distract from their own antics. </p><p></p><p>Four words, and the possibilities are opened, but if we just have dumb guards for no reason other than "dumb guards are easy to fool so the players don't have to fight" then... that doesn't work for me. </p><p></p><p>And I think another problem is that these giants are described as "exceedingly stupid" which, for hill giants, means they are incredibly easy to fool. Any half-way decent lie is going to be enough to get past them. For a late arc challenge, I'd expect to have to do a bit more than say "The Princess ordered us to get something, but it's a surprise so she didn't tell you" </p><p></p><p>I mean this is the big build up point, shouldn't it be more difficult than that even with the adventure design mind-set as opposed to the story-line mindset?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7195693, member: 6801228"] I'd forgotten about that flattery contest, been a few too many years since I read King Lear I guess. I know I'm jumping into this really late, but, I have to say that I agree with inconsistent parts of an adventure annoying me. The difference I think though is that the ease of fixing things makes it worse. I like the idea that the hill giants are the diplomatic envoy who were given guard duty, that's clever and I think I could work with that. Heck, given the political nature of the adventure, that gives lots of opportunities for the players to muck things up. [B]So why didn't they add that detail?[/B] It wouldn't be hard, it'd take adding in four words at least, maybe an extra sentence or two at most. "Tug and Cog, the hill giant diplomats, are guarding the door." Done. We know Hill giants are looked down upon by the other giants, it makes sense for this menial duty to be the "high honor" bestowed upon the diplomats, and if the players can figure out that these two are the diplomats they can be clever in causing an uproar to distract from their own antics. Four words, and the possibilities are opened, but if we just have dumb guards for no reason other than "dumb guards are easy to fool so the players don't have to fight" then... that doesn't work for me. And I think another problem is that these giants are described as "exceedingly stupid" which, for hill giants, means they are incredibly easy to fool. Any half-way decent lie is going to be enough to get past them. For a late arc challenge, I'd expect to have to do a bit more than say "The Princess ordered us to get something, but it's a surprise so she didn't tell you" I mean this is the big build up point, shouldn't it be more difficult than that even with the adventure design mind-set as opposed to the story-line mindset? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does WotC put obviously bad or illogical elements in their adventures?
Top