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Why does WotC put obviously bad or illogical elements in their adventures?
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<blockquote data-quote="Hriston" data-source="post: 7196121" data-attributes="member: 6787503"><p>It isn't in contention. Official sources have said the adventure was inspired by Shakespeare's play. The play itself is a retelling of the story of Leir. It doesn't matter how you spell it. Both forms of the name refer to a single literary figure. </p><p></p><p></p><p></p><p>I ignored it because I think it's missing the point. You don't need one-to-one correspondence between plot points for one piece of narrative fiction to be inspired by another. The type of inspiration I have in mind is evidenced more by the appearance of certain thematic elements that may or may not retain their original meaning. The inadequate protection afforded Leir by the successive reduction of his retinue is one such theme of the original tale. This shows up in "Lear the Giant-King" (Dungeon #78) in an encounter with Lear's former retinue of 100 Hill Giants who have now taken up brigandage. Through this lens, the Hill Giant guards in SKT can be seen to extend this theme for anyone familiar with the earlier adventure, perhaps representing a remnant of the king's former bodyguard that have remained faithful to the royal family. Of course, this is all pure speculation on my part. I have no idea what was in the minds of the adventure writers, but I can only assume they did their homework and were familiar with the material said to have inspired the adventure as well as its various sources, and that those sources were influential over their decision making in some way.</p><p></p><p>So in answer to the OP, who seems to disagree with me, I believe WotC has put some of these seemingly nonsensical elements into the adventure because the writers are working from and adapting source material, some of which has its origin in fairy tale, of which there is a long legacy at WotC inherited from TSR.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7196121, member: 6787503"] It isn't in contention. Official sources have said the adventure was inspired by Shakespeare's play. The play itself is a retelling of the story of Leir. It doesn't matter how you spell it. Both forms of the name refer to a single literary figure. I ignored it because I think it's missing the point. You don't need one-to-one correspondence between plot points for one piece of narrative fiction to be inspired by another. The type of inspiration I have in mind is evidenced more by the appearance of certain thematic elements that may or may not retain their original meaning. The inadequate protection afforded Leir by the successive reduction of his retinue is one such theme of the original tale. This shows up in "Lear the Giant-King" (Dungeon #78) in an encounter with Lear's former retinue of 100 Hill Giants who have now taken up brigandage. Through this lens, the Hill Giant guards in SKT can be seen to extend this theme for anyone familiar with the earlier adventure, perhaps representing a remnant of the king's former bodyguard that have remained faithful to the royal family. Of course, this is all pure speculation on my part. I have no idea what was in the minds of the adventure writers, but I can only assume they did their homework and were familiar with the material said to have inspired the adventure as well as its various sources, and that those sources were influential over their decision making in some way. So in answer to the OP, who seems to disagree with me, I believe WotC has put some of these seemingly nonsensical elements into the adventure because the writers are working from and adapting source material, some of which has its origin in fairy tale, of which there is a long legacy at WotC inherited from TSR. [/QUOTE]
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Why does WotC put obviously bad or illogical elements in their adventures?
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