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Why doesn't 3.5 make SENSE?
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<blockquote data-quote="Snoweel" data-source="post: 5104564" data-attributes="member: 4453"><p>This is the mindset that set me free as a DM, however it also started my slow falling out of love with 3.x - it's so detail driven that I had trouble 'glossing over' the speedbumps.</p><p></p><p>4e came out at a good time for me personally, because it essentially plays rules-lite (like BECMI) except for the combat mini-game which is a lot of fun. Of course there's still a few fiddly bits but that's solveable with fewer and harder combats.</p><p></p><p>If you really do want to "stop focusing on the details" you should give 4e a try. But don't let the game mechanics dictate the world for you (an easy path to go down if you did your apprenticeship in 3.x's 'quantify everything' mechanical set) - 4e mechanics are a well balanced abstraction that mostly gets the rules out of the way. Of course, many gamers are totally into the details (we <em>are</em> nerds after all - I myself find 3.x statblocks a lot more interesting to peruse than those of 4e but at the table interesting statblocks run a distant second to story elements) and those gamers haven't been too impressed with 4e.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 5104564, member: 4453"] This is the mindset that set me free as a DM, however it also started my slow falling out of love with 3.x - it's so detail driven that I had trouble 'glossing over' the speedbumps. 4e came out at a good time for me personally, because it essentially plays rules-lite (like BECMI) except for the combat mini-game which is a lot of fun. Of course there's still a few fiddly bits but that's solveable with fewer and harder combats. If you really do want to "stop focusing on the details" you should give 4e a try. But don't let the game mechanics dictate the world for you (an easy path to go down if you did your apprenticeship in 3.x's 'quantify everything' mechanical set) - 4e mechanics are a well balanced abstraction that mostly gets the rules out of the way. Of course, many gamers are totally into the details (we [i]are[/i] nerds after all - I myself find 3.x statblocks a lot more interesting to peruse than those of 4e but at the table interesting statblocks run a distant second to story elements) and those gamers haven't been too impressed with 4e. [/QUOTE]
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Why doesn't 3.5 make SENSE?
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