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Why doesn't 3.5 make SENSE?
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<blockquote data-quote="Snoweel" data-source="post: 5104661" data-attributes="member: 4453"><p>Yep my bad.</p><p></p><p>You did say "not fantasy" but looking back I see I took you out of context (which was "not fantasy or history/wargaming logic").</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>I agree to an extent, though I don't think you're giving the implied fluff enough credit - Radiant Blah, for example, doesn't <strong>have to</strong> exist. It exists to provide that trope of 'holy' smiting power, and mechanically it happens to be balanced.</p><p></p><p>Radiant Blah (I do love that term) mightn't be the press-X-to-win button it was in previous editions (I refer to turning undead) but it is definitely unbalanced on an encounter-to-encounter basis (ie. it is stronger vs some enemies than against others). And I think that's good for the game. As I said in an earlier post in this thread, it's the asymmetries that have always given the game its flavour.</p><p></p><p></p><p></p><p>I think creative fluffery and some reimagining of earlier D&D assumptions can solve all of this.</p><p></p><p>For example, it was 3.x that showed me that CHA can mean more than just how big a character's personality is. Using CHA in a melee attack could represent the Divine force behind a specially empowered character's (like a Paladin for instance) emotional strength, or some inner conduit to the Astral Sea or whatever.</p><p></p><p>And I've always thought INT should aid in defence - I think INT is as good as DEX for representing a character's ability to anticipate threats; with only 6 ability scores, there has always been some overlap between which real-life qualities are represented by STR, DEX, CON, INT, WIS and CHA. For example, I think STR is the best determinant of running speed but I acknowledge most people will say it's DEX. I certainly don't think they're <em>wrong</em>.</p><p></p><p></p><p></p><p>Did you have fun?</p></blockquote><p></p>
[QUOTE="Snoweel, post: 5104661, member: 4453"] Yep my bad. You did say "not fantasy" but looking back I see I took you out of context (which was "not fantasy or history/wargaming logic"). Agreed. I agree to an extent, though I don't think you're giving the implied fluff enough credit - Radiant Blah, for example, doesn't [b]have to[/b] exist. It exists to provide that trope of 'holy' smiting power, and mechanically it happens to be balanced. Radiant Blah (I do love that term) mightn't be the press-X-to-win button it was in previous editions (I refer to turning undead) but it is definitely unbalanced on an encounter-to-encounter basis (ie. it is stronger vs some enemies than against others). And I think that's good for the game. As I said in an earlier post in this thread, it's the asymmetries that have always given the game its flavour. I think creative fluffery and some reimagining of earlier D&D assumptions can solve all of this. For example, it was 3.x that showed me that CHA can mean more than just how big a character's personality is. Using CHA in a melee attack could represent the Divine force behind a specially empowered character's (like a Paladin for instance) emotional strength, or some inner conduit to the Astral Sea or whatever. And I've always thought INT should aid in defence - I think INT is as good as DEX for representing a character's ability to anticipate threats; with only 6 ability scores, there has always been some overlap between which real-life qualities are represented by STR, DEX, CON, INT, WIS and CHA. For example, I think STR is the best determinant of running speed but I acknowledge most people will say it's DEX. I certainly don't think they're [i]wrong[/i]. Did you have fun? [/QUOTE]
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