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Why doesn't 3.5 make SENSE?
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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 5104826" data-attributes="member: 46652"><p>And it may be possible now in the argument to see why some people may not like this idea so much: Sure, they may be concerned purely with balance, but they may also be hitting a different version of "this does not fulfill my expectations of fantasy". If their version of fantasy says that magic users can't turn into dragons and/or it's not an immediate win the fact that those things are true in D&D throws them off. Same with the issue of fighters being able to compete with magic users. They cry foul and demand a change to fulfill their desires as they have been taught by other people doing the same.</p><p></p><p>What's really the problem is that they are looking at D&D as if it's supposed to do all different kinds of fantasy. Which it's not, not at default (I'm acknowledging it can be tweaked). D&D does (as far as I can tell) high-hero, magic owns, abstract combat, and a blend of cinematic and realistic simulation rules. Expect one of those aspects to be different and you may end up assuming the game hasn't been done right. D&D is only at fault in this for not being clearer up front what kind of fantasy it is, it's not at fault for not fulfilling a kind of fantasy image for which it has not be designed.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 5104826, member: 46652"] And it may be possible now in the argument to see why some people may not like this idea so much: Sure, they may be concerned purely with balance, but they may also be hitting a different version of "this does not fulfill my expectations of fantasy". If their version of fantasy says that magic users can't turn into dragons and/or it's not an immediate win the fact that those things are true in D&D throws them off. Same with the issue of fighters being able to compete with magic users. They cry foul and demand a change to fulfill their desires as they have been taught by other people doing the same. What's really the problem is that they are looking at D&D as if it's supposed to do all different kinds of fantasy. Which it's not, not at default (I'm acknowledging it can be tweaked). D&D does (as far as I can tell) high-hero, magic owns, abstract combat, and a blend of cinematic and realistic simulation rules. Expect one of those aspects to be different and you may end up assuming the game hasn't been done right. D&D is only at fault in this for not being clearer up front what kind of fantasy it is, it's not at fault for not fulfilling a kind of fantasy image for which it has not be designed. [/QUOTE]
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Why doesn't 3.5 make SENSE?
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