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General Tabletop Discussion
*Pathfinder & Starfinder
Why doesn't "precision damage" affect Undead?
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<blockquote data-quote="Klaus" data-source="post: 3301972" data-attributes="member: 607"><p>In a Fafhrd & Grey Mouser story (When The Sea King's Away), the Mouser is beset by three drowned pirates (think zombies). He stabs at them to no avail, until he tries to cut their tendons. They ain't dead, but can't move anymore.</p><p></p><p>When I throw in an undead with a special vulnerability (like vampires), I allow the following rule for sneak attacks and crits:</p><p></p><p>- Roll the additional damage separatedly. If the total damage dealt is enough to drop the creature to 0 hp or less, you have hit the special vulnerable spot, and the creature is dead. If the extra damage isn't enough to drop the creature to 0 hp or less, then you only deal the normal damage for the weapon, not the extra damage for sneak attack or critical hit.</p><p></p><p>This applies to slashing weapons being used against vampires (causing beheading) and wooden stakes (hits the heart). If your zombies are of the decapitating kind, I'd allow this rule for them too.</p><p></p><p>All that being said, there's a substitution level for rogues in Expedition to Castle Ravenloft that allows half-sneak attack to apply to undead, in lieu of trap sense (iirc).</p></blockquote><p></p>
[QUOTE="Klaus, post: 3301972, member: 607"] In a Fafhrd & Grey Mouser story (When The Sea King's Away), the Mouser is beset by three drowned pirates (think zombies). He stabs at them to no avail, until he tries to cut their tendons. They ain't dead, but can't move anymore. When I throw in an undead with a special vulnerability (like vampires), I allow the following rule for sneak attacks and crits: - Roll the additional damage separatedly. If the total damage dealt is enough to drop the creature to 0 hp or less, you have hit the special vulnerable spot, and the creature is dead. If the extra damage isn't enough to drop the creature to 0 hp or less, then you only deal the normal damage for the weapon, not the extra damage for sneak attack or critical hit. This applies to slashing weapons being used against vampires (causing beheading) and wooden stakes (hits the heart). If your zombies are of the decapitating kind, I'd allow this rule for them too. All that being said, there's a substitution level for rogues in Expedition to Castle Ravenloft that allows half-sneak attack to apply to undead, in lieu of trap sense (iirc). [/QUOTE]
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Why doesn't "precision damage" affect Undead?
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