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General Tabletop Discussion
*Pathfinder & Starfinder
Why doesn't "precision damage" affect Undead?
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<blockquote data-quote="VonRichthofen" data-source="post: 3303878" data-attributes="member: 49184"><p>As far as I can see, Frank got in the most sensible answer as of yet:</p><p></p><p>Once upon a time, when the D&D designers decided on basic mechanics of the game, they realized that the 3rd edition incarnation of the thief (named rogue nowadays) would probably grow into something a bit too realiable in combat if it was allowed to make use of its shiny new Sneak Attack ability all day long without exception.</p><p></p><p>Thus, they had to decide on a few at least half-popular creature types to become immune to critical hits and thus, Sneak Attack. </p><p>In making Undead, Elementals, Constructs, Plants & Oozes into un-crittables due to lack of vulnerable anatomy, they followed at least some sort of more or less coherent in-game logics, as far as I can see. </p><p></p><p>So the discussion on whether they should be crittable or not is rather a discussion of general game balance: Did the designers do it right? From my humble point of view, they did. </p><p>(And mark me, Whackos of the Coast do a lot of nonsense - but the basic mechanisms of the game seem to work pretty solid)</p></blockquote><p></p>
[QUOTE="VonRichthofen, post: 3303878, member: 49184"] As far as I can see, Frank got in the most sensible answer as of yet: Once upon a time, when the D&D designers decided on basic mechanics of the game, they realized that the 3rd edition incarnation of the thief (named rogue nowadays) would probably grow into something a bit too realiable in combat if it was allowed to make use of its shiny new Sneak Attack ability all day long without exception. Thus, they had to decide on a few at least half-popular creature types to become immune to critical hits and thus, Sneak Attack. In making Undead, Elementals, Constructs, Plants & Oozes into un-crittables due to lack of vulnerable anatomy, they followed at least some sort of more or less coherent in-game logics, as far as I can see. So the discussion on whether they should be crittable or not is rather a discussion of general game balance: Did the designers do it right? From my humble point of view, they did. (And mark me, Whackos of the Coast do a lot of nonsense - but the basic mechanisms of the game seem to work pretty solid) [/QUOTE]
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Community
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Why doesn't "precision damage" affect Undead?
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