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Why doesn't Spycraft use d20 Modern Rules
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<blockquote data-quote="Henry" data-source="post: 1393105" data-attributes="member: 158"><p>Actually, I'd say d20 Modern is not "real life" feel either. The scale I'd use, using movies and Television as a reference point:</p><p></p><p>"Call of Cthulhu" Reality: This is pretty darned deadly. Characters aren't heroic - they're just heroes, or dead. Movies like Insomnia, Seven, or your modern psycho-killer movie are the kind of feel for this.</p><p></p><p>20 Modern" Reality: This would be more like TV Detective shows, where the hero can get beat up but rarely gets seriously hurt. Magnum P.I., Walker Texas Ranger, and JAG would be in this alley.</p><p></p><p>Spycraft: Full-on James Bond, or Buffy the Vampire Slayer. Outrageous heroes, outrageous actions, and the hero rarely gets killed outright, and usually, it's cinematically.</p><p></p><p>Of course, all three of these games have rules that can be used to alter the cinematic feel and setting (SHadow Chasers for Modern, for instance), but in general each one has a feel to it that makes it popular to its crowd.</p><p></p><p></p><p>Spycraft would not feel right strictly using d20 modern rules, because some of its rules, in particular chase rules, action dice, and the VP / WP system, are in some ways SUPERIOR to the Modern system (after using Spycraft Chase rules, I'll never use MOdern's vehicle rules ever again.)</p></blockquote><p></p>
[QUOTE="Henry, post: 1393105, member: 158"] Actually, I'd say d20 Modern is not "real life" feel either. The scale I'd use, using movies and Television as a reference point: "Call of Cthulhu" Reality: This is pretty darned deadly. Characters aren't heroic - they're just heroes, or dead. Movies like Insomnia, Seven, or your modern psycho-killer movie are the kind of feel for this. 20 Modern" Reality: This would be more like TV Detective shows, where the hero can get beat up but rarely gets seriously hurt. Magnum P.I., Walker Texas Ranger, and JAG would be in this alley. Spycraft: Full-on James Bond, or Buffy the Vampire Slayer. Outrageous heroes, outrageous actions, and the hero rarely gets killed outright, and usually, it's cinematically. Of course, all three of these games have rules that can be used to alter the cinematic feel and setting (SHadow Chasers for Modern, for instance), but in general each one has a feel to it that makes it popular to its crowd. Spycraft would not feel right strictly using d20 modern rules, because some of its rules, in particular chase rules, action dice, and the VP / WP system, are in some ways SUPERIOR to the Modern system (after using Spycraft Chase rules, I'll never use MOdern's vehicle rules ever again.) [/QUOTE]
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Why doesn't Spycraft use d20 Modern Rules
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