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Why Doesn't Star Wars Hold More Mind Share in the RPG Market?
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<blockquote data-quote="Deset Gled" data-source="post: 8083831" data-attributes="member: 7808"><p>I think this is a true statement for different reasons.</p><p></p><p>First, the bigger Star Wars gets, the harder it is to make an RPG for. When the WEG D6 game was out, there were basically 3 Star Wars eras: Pre-Yavin, Trilogy Adjacent, and Post-Endor. It was easy to make RPG books that were explicitly in one of these three categories, and they all played together pretty well. Currently, there's the Old Republic (and a few eras you could break that down in to), Prequel Era, Early Empire, Original Trilogy Era, Post Original Era, Sequel Era, and Post-Sequel. That's a lot of eras. What's worse, a lot of material published for one era won't work in another; modules for the Clone Wars won't work with the First Order, etc. It's like the fall of TSR when they had too many worlds spread too thin.</p><p></p><p>Second, any Star Wars RPG is all about the EU, and the EU is kind of a mess right now. There's a lot of material that is essentially in limbo. WEG had a lot of free reign to build the EU (lot of people don't realize how much of the EU came from the game). I can't pretend to have industry knowledge, but I imagine FFG has a lot less freedom. Even doing something as simple as a Mos Eisley splat book would become a game of "Whose history is canon now? What am I allowed to reference?"</p><p></p><p>I think both of those things are huge hurdles before you even start discussing whether or not people liked the sequels and the toxicity of the fanbase.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 8083831, member: 7808"] I think this is a true statement for different reasons. First, the bigger Star Wars gets, the harder it is to make an RPG for. When the WEG D6 game was out, there were basically 3 Star Wars eras: Pre-Yavin, Trilogy Adjacent, and Post-Endor. It was easy to make RPG books that were explicitly in one of these three categories, and they all played together pretty well. Currently, there's the Old Republic (and a few eras you could break that down in to), Prequel Era, Early Empire, Original Trilogy Era, Post Original Era, Sequel Era, and Post-Sequel. That's a lot of eras. What's worse, a lot of material published for one era won't work in another; modules for the Clone Wars won't work with the First Order, etc. It's like the fall of TSR when they had too many worlds spread too thin. Second, any Star Wars RPG is all about the EU, and the EU is kind of a mess right now. There's a lot of material that is essentially in limbo. WEG had a lot of free reign to build the EU (lot of people don't realize how much of the EU came from the game). I can't pretend to have industry knowledge, but I imagine FFG has a lot less freedom. Even doing something as simple as a Mos Eisley splat book would become a game of "Whose history is canon now? What am I allowed to reference?" I think both of those things are huge hurdles before you even start discussing whether or not people liked the sequels and the toxicity of the fanbase. [/QUOTE]
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