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Why Doesn't Star Wars Hold More Mind Share in the RPG Market?
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<blockquote data-quote="bloodtide" data-source="post: 8084041" data-attributes="member: 6684958"><p>Star Wars suffers from the Epic Story Idiot Ball Problem. And at least half of all Star Wars fans are fans of the Epic Story Idiot Ball Star Wars.</p><p></p><p>The Epic Story is the whole "The third Death Star is gonna blast the Republic in ten seconds and only your group can save it with some plucky comic relief Driods, a cool ship, the Force, some 'pew pew' blasts and a wacky plan!" </p><p></p><p>The Idiot Ball is the whole bit where the whole galaxy and everyone in it must have an intelligence of -100, so the "heroes" with intelligence's of one are like super smart demi gods. (This is by no means a Star Wars exclusive problem: it's a Hollywood problem).</p><p></p><p>So the first problem has the very unhappy players doing any "typical" RPG encounter. Say they are trying to steal some go go juice from some wokkies with clubs. Well, that does not feel much like Epic Star Wars. The players want to be jedi lords with four bladed clover lightsbers fighting sith lord dragons on death star III.....not throwing a vibro-dart at a wokkie for 1d4 damage.</p><p></p><p>The second problem is even worse. The players want the Idiot Galaxy from the movies. They want their characters to walk up to the secret back door...rip out some random wires like an idiot caveman and not just open the door, but deactive the security systems for the planet. Needless to say any game rule actions, like trying to roll higher then a 12, just does not 'cut it' as being fun Star Wars.</p><p></p><p>So two huge problems for half of your fan base that would play a Star Wars RPG.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8084041, member: 6684958"] Star Wars suffers from the Epic Story Idiot Ball Problem. And at least half of all Star Wars fans are fans of the Epic Story Idiot Ball Star Wars. The Epic Story is the whole "The third Death Star is gonna blast the Republic in ten seconds and only your group can save it with some plucky comic relief Driods, a cool ship, the Force, some 'pew pew' blasts and a wacky plan!" The Idiot Ball is the whole bit where the whole galaxy and everyone in it must have an intelligence of -100, so the "heroes" with intelligence's of one are like super smart demi gods. (This is by no means a Star Wars exclusive problem: it's a Hollywood problem). So the first problem has the very unhappy players doing any "typical" RPG encounter. Say they are trying to steal some go go juice from some wokkies with clubs. Well, that does not feel much like Epic Star Wars. The players want to be jedi lords with four bladed clover lightsbers fighting sith lord dragons on death star III.....not throwing a vibro-dart at a wokkie for 1d4 damage. The second problem is even worse. The players want the Idiot Galaxy from the movies. They want their characters to walk up to the secret back door...rip out some random wires like an idiot caveman and not just open the door, but deactive the security systems for the planet. Needless to say any game rule actions, like trying to roll higher then a 12, just does not 'cut it' as being fun Star Wars. So two huge problems for half of your fan base that would play a Star Wars RPG. [/QUOTE]
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