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Why Doesn't Star Wars Hold More Mind Share in the RPG Market?
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<blockquote data-quote="aramis erak" data-source="post: 8084080" data-attributes="member: 6779310"><p>I think the primary reason for Star Wars not capturing more of the share than it has boils down to this: a lot of people are intimidated by the scope and revisions of the IP. Sure, there's the issue of the number of different game systems. Sure, there's the issue of being a single setting (it's not, but for now, I'll let that slide). The simple fact is there's enough out there for Star Wars that it's always going to cause problems.</p><p></p><p>It doesn't help that post-1999 invaldated a lot of the pre-1999 expanded universe, and the post 2012 Disney canon realignment created yet another fracture. </p><p></p><p>One friend of mine bought every Star Wars RPG book released.... but wouldn't consider playing it, because he neither trusted anyone to get the feel right, nor was willing to trust himself to do so, either.</p><p></p><p>Now, as for a single setting... It's not. Like most space games, it's a collection of settings; Yaavin is very different from Coruscant, Tatooine, or the Corporate Sector. Sure, it's united into one supersetting... </p><p></p><p>But there also are 4 key time zones covered in various works...</p><p>The Original Trilogy - the Rebellion setting.</p><p>The Prequel Trilogy - Dusk of the Empire setting. Close to, but not the same as, the Rebellion Era.</p><p>The Height of the Republic - The KotOR era</p><p>The Post-Rebellion setting - either the New Republic of late WEG and the 1990's novels, or the New Republic hinted at in the sequel trilogy... along with the First Order...</p><p></p><p>There's plenty of room for gaming in the SW expanded universe... but exactly what is canon for a given game is as much a curse as blessing, since it's usually the source of most friction at the table.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8084080, member: 6779310"] I think the primary reason for Star Wars not capturing more of the share than it has boils down to this: a lot of people are intimidated by the scope and revisions of the IP. Sure, there's the issue of the number of different game systems. Sure, there's the issue of being a single setting (it's not, but for now, I'll let that slide). The simple fact is there's enough out there for Star Wars that it's always going to cause problems. It doesn't help that post-1999 invaldated a lot of the pre-1999 expanded universe, and the post 2012 Disney canon realignment created yet another fracture. One friend of mine bought every Star Wars RPG book released.... but wouldn't consider playing it, because he neither trusted anyone to get the feel right, nor was willing to trust himself to do so, either. Now, as for a single setting... It's not. Like most space games, it's a collection of settings; Yaavin is very different from Coruscant, Tatooine, or the Corporate Sector. Sure, it's united into one supersetting... But there also are 4 key time zones covered in various works... The Original Trilogy - the Rebellion setting. The Prequel Trilogy - Dusk of the Empire setting. Close to, but not the same as, the Rebellion Era. The Height of the Republic - The KotOR era The Post-Rebellion setting - either the New Republic of late WEG and the 1990's novels, or the New Republic hinted at in the sequel trilogy... along with the First Order... There's plenty of room for gaming in the SW expanded universe... but exactly what is canon for a given game is as much a curse as blessing, since it's usually the source of most friction at the table. [/QUOTE]
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