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General Tabletop Discussion
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Why doesn't the 5' step provoke AoO?
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<blockquote data-quote="General Barron" data-source="post: 2755930" data-attributes="member: 32468"><p>Hence the reason for the attack roll on the AoO:</p><p></p><p>Successful attack roll-- you noticed what they were doing, and successfully exploited their lapse of defense.</p><p>Failed attack roll-- you failed to notice what they were doing in time, and they managed to defend themselves when you finally tried to exploit their weakness.</p><p></p><p>Obviously you are lumping a lot of different factors together into one die roll, but DnD holds plenty of abstraction.</p><p></p><p></p><p>I'm expecting that you would get a game where non-melee characters are heavily devalued in melee combat, which should be the case.</p><p></p><p>But if you have a couple of melee characters up front, defending the spell/arrowslingers in the rear, then it should work nicely. Are you going to have enough bodies to do that in a 4-man party? Prolly not usually. So in some respects, I could see how it might throw off your typical 'balance', depending on what you consider that to be. But the guy who can fly, turn you invisible, and throw gobs of fire is still going to be a valued asset. And you can always have your fighters carry both a sword AND a bow.</p></blockquote><p></p>
[QUOTE="General Barron, post: 2755930, member: 32468"] Hence the reason for the attack roll on the AoO: Successful attack roll-- you noticed what they were doing, and successfully exploited their lapse of defense. Failed attack roll-- you failed to notice what they were doing in time, and they managed to defend themselves when you finally tried to exploit their weakness. Obviously you are lumping a lot of different factors together into one die roll, but DnD holds plenty of abstraction. I'm expecting that you would get a game where non-melee characters are heavily devalued in melee combat, which should be the case. But if you have a couple of melee characters up front, defending the spell/arrowslingers in the rear, then it should work nicely. Are you going to have enough bodies to do that in a 4-man party? Prolly not usually. So in some respects, I could see how it might throw off your typical 'balance', depending on what you consider that to be. But the guy who can fly, turn you invisible, and throw gobs of fire is still going to be a valued asset. And you can always have your fighters carry both a sword AND a bow. [/QUOTE]
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Why doesn't the 5' step provoke AoO?
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