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Why doesn't the 5' step provoke AoO?
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<blockquote data-quote="Infiniti2000" data-source="post: 2755939" data-attributes="member: 31734"><p>And I'm just cautioning you that this is definitely not a minor change. This is a <u>huge</u> change. It totally uproots a fundamental feature of the combat system. I'm happy that you feel empowered to make changes in your game. If after you make the change, you and your players enjoy it, then good for you. I'm not trying to tell you not to do it, just letting you know that it will have a big impact. Much bigger, IMO, than I think you think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Everyone uses the 5ft-step to their advantage when appropriate. Stepping back to drink a potion is very infrequent. It basically will only ever happen to drink a healing potion. No, really, that's almost always the only case. So, when you institute your rule specifically to negate drinking potions, your saying, "Okay, no more using healing potions in combat." Now, the cleric is suddenly much more important to have around. When potions are handed out as treasure, they certainly won't be as high on the list. They'll be inter-encounter items rather than usable during an encounter.</p><p></p><p>You've also suddenly made Concentration a must-have skill, MUCH more so than it was previously. Every single caster in the game will now have it rather than relying on an ability to step back.</p><p></p><p>I predict that in short, the effect of this houserule will be more dead PCs. It may mean more dead monsters, too, but no one ever mourns the loss of monsters 'cause the DM can always make more. So, my response isn't purely about realism, it's about playability and understanding all the repercussions it will have. Can you? Sure, but it's certainly hard. And, IMO, not worth it. Your time will be much better spent on world design than this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2755939, member: 31734"] And I'm just cautioning you that this is definitely not a minor change. This is a [U]huge[/U] change. It totally uproots a fundamental feature of the combat system. I'm happy that you feel empowered to make changes in your game. If after you make the change, you and your players enjoy it, then good for you. I'm not trying to tell you not to do it, just letting you know that it will have a big impact. Much bigger, IMO, than I think you think. :) Everyone uses the 5ft-step to their advantage when appropriate. Stepping back to drink a potion is very infrequent. It basically will only ever happen to drink a healing potion. No, really, that's almost always the only case. So, when you institute your rule specifically to negate drinking potions, your saying, "Okay, no more using healing potions in combat." Now, the cleric is suddenly much more important to have around. When potions are handed out as treasure, they certainly won't be as high on the list. They'll be inter-encounter items rather than usable during an encounter. You've also suddenly made Concentration a must-have skill, MUCH more so than it was previously. Every single caster in the game will now have it rather than relying on an ability to step back. I predict that in short, the effect of this houserule will be more dead PCs. It may mean more dead monsters, too, but no one ever mourns the loss of monsters 'cause the DM can always make more. So, my response isn't purely about realism, it's about playability and understanding all the repercussions it will have. Can you? Sure, but it's certainly hard. And, IMO, not worth it. Your time will be much better spent on world design than this. :) [/QUOTE]
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Why doesn't the 5' step provoke AoO?
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