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General Tabletop Discussion
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Why doesn't the 5' step provoke AoO?
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<blockquote data-quote="Cabled" data-source="post: 2756155" data-attributes="member: 23297"><p>I suppose that works fine when you assume every encounter takes place out in the wide open with great visibility, plenty of room to run around, and opponents that aren't faster than you. As has been said before in the thread, it's your game and you're welcome to house rule it any way you see fit, but I would strongly urge you to make sure you and your players are on the same page with this one, because it is a MAJOR change to the combat balance of the game as it's designed. I suspect what it will do is remove heroics from the game...those borderline characters, who can only take a couple attacks and know it, simply won't even get in harm's way. The already battered cleric who needs to turtle up and shuffle around that giant to get the fighter who lies smashed and dying behind it for that critical heal will now be taking twice as many attacks and will quickly realize it's not even worth the try. Rogues will get hit the hardest, flanking will become a nightmare.</p><p></p><p>Try it for a couple sessions, then talk it over...I have my suspicions that you will find it has cascading effects through all sorts of other situations but without playing it for awhile I don't know what they specifically might be. Just a hunch and my two coppers.</p></blockquote><p></p>
[QUOTE="Cabled, post: 2756155, member: 23297"] I suppose that works fine when you assume every encounter takes place out in the wide open with great visibility, plenty of room to run around, and opponents that aren't faster than you. As has been said before in the thread, it's your game and you're welcome to house rule it any way you see fit, but I would strongly urge you to make sure you and your players are on the same page with this one, because it is a MAJOR change to the combat balance of the game as it's designed. I suspect what it will do is remove heroics from the game...those borderline characters, who can only take a couple attacks and know it, simply won't even get in harm's way. The already battered cleric who needs to turtle up and shuffle around that giant to get the fighter who lies smashed and dying behind it for that critical heal will now be taking twice as many attacks and will quickly realize it's not even worth the try. Rogues will get hit the hardest, flanking will become a nightmare. Try it for a couple sessions, then talk it over...I have my suspicions that you will find it has cascading effects through all sorts of other situations but without playing it for awhile I don't know what they specifically might be. Just a hunch and my two coppers. [/QUOTE]
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Why doesn't the 5' step provoke AoO?
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