Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why doesn't the 5' step provoke AoO?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="General Barron" data-source="post: 2756838" data-attributes="member: 32468"><p>I'm afraid I've led this thread in the wrong direction.</p><p></p><p>This should be an objective look at what the said rule (5' step not provoking AoO) does to the game. It should not be a subjective look, meaning whether you or I think those effects are good or bad. Mods correct me if I'm wrong, but I think the subjective part belongs in the HR forum, while the objective has its place in this one.</p><p></p><p>So, with that said, I think the easiest way to look at this objectively would be to guess what would be different about the game if said rule was removed (hence, the step WOULD provoke AoO as normal). Here is what I gather from the above posts, and my own pondering:</p><p></p><p>--------------------</p><p></p><p>1) Potions become risky to use in melee. Wands/staves/other magic items (which don't provoke AoO) become more attractive options for healing, etc.</p><p></p><p>2) Spell use becomes risky, or at least limited, in melee. Quickened spells & concentration skill become much more important for melee casting.</p><p></p><p>3) Ranged weapons become less desirable in melee, compared to melee weapons.</p><p></p><p>4) Larger creatures become more dangerous in melee. Ranged weapons, reach weapons, and/or wolf-pack tactics become more desirable due to AoO.</p><p></p><p>5) Outnumbering the enemy force becomes slightly more advantageous in general.</p><p></p><p>6) Less gradual-movement between melee fighters (no circling for flanking, etc).</p><p></p><p>--------------------</p><p></p><p>I'm sure I missed some, but that seems like a good start. Personally, of the above list, only #6 seems like a negative to me. But that's getting subjective of course: to each his own. In my case, #6 could be solved by saying that you only provoke AoO when you leave a creatures threat range, not when you leave a single threatened square, like in 2nd ed. Anyway, more suggestions about what exactly might change are welcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="General Barron, post: 2756838, member: 32468"] I'm afraid I've led this thread in the wrong direction. This should be an objective look at what the said rule (5' step not provoking AoO) does to the game. It should not be a subjective look, meaning whether you or I think those effects are good or bad. Mods correct me if I'm wrong, but I think the subjective part belongs in the HR forum, while the objective has its place in this one. So, with that said, I think the easiest way to look at this objectively would be to guess what would be different about the game if said rule was removed (hence, the step WOULD provoke AoO as normal). Here is what I gather from the above posts, and my own pondering: -------------------- 1) Potions become risky to use in melee. Wands/staves/other magic items (which don't provoke AoO) become more attractive options for healing, etc. 2) Spell use becomes risky, or at least limited, in melee. Quickened spells & concentration skill become much more important for melee casting. 3) Ranged weapons become less desirable in melee, compared to melee weapons. 4) Larger creatures become more dangerous in melee. Ranged weapons, reach weapons, and/or wolf-pack tactics become more desirable due to AoO. 5) Outnumbering the enemy force becomes slightly more advantageous in general. 6) Less gradual-movement between melee fighters (no circling for flanking, etc). -------------------- I'm sure I missed some, but that seems like a good start. Personally, of the above list, only #6 seems like a negative to me. But that's getting subjective of course: to each his own. In my case, #6 could be solved by saying that you only provoke AoO when you leave a creatures threat range, not when you leave a single threatened square, like in 2nd ed. Anyway, more suggestions about what exactly might change are welcome :). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why doesn't the 5' step provoke AoO?
Top