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General Tabletop Discussion
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Why doesn't the 5' step provoke AoO?
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<blockquote data-quote="General Barron" data-source="post: 2758579" data-attributes="member: 32468"><p>Yeesh... I had no idea this little rule was such a Sacred Cow.</p><p></p><p></p><p>I think they are a brilliant addition, and they help break up the 'turn based' feeling of combat. If I try to run past you, are you just going to sit there, or are you going to swing at me? Without AoO, you have to sit there dumbly, since it 'isn't your turn'.</p><p></p><p></p><p>Well, first of all, you forgot about the withdraw action, like everyone else. So there is no way that someone would 'never be able to move again'. In your specific scenario, the opponent could either withdraw away from you, and try another tactic (like running around you, or shooting you with a bow if you don't wanna move). Alternatively, he could withdraw TOWARDS you, and end his movement threatening you. Then on your turn, YOU would be the one vulnerable to AoO. If you choose to withdraw as well, then suddenly you aren't doing a very good job of blocking for your wizard friend, are you?</p><p></p><p></p><p></p><p>Drawing a gun or wand normally doesn't provoke AoO. Check your PHB, pg 141. Drawing a weapon = move action, no AoO. Using a magic item other than a potion = standard action, no AoO. Like I said before, this just makes potions less useful in combat. Wands and other magic items are just as good as before.</p><p></p><p>-----------------------</p><p></p><p>Anyway, here is a modified HR proposal, designed to limit the problems of "AoO storm", and "no shuffling around opponents in combat":</p><p></p><p>1) 5' step DOES provoke AoO as normal movement.</p><p>2) If a 5 ft. step takes a character out of contact with an enemy, the enemy has the option of an immediate, free 5 ft. step to maintain contact. The enemy cannot take this step if he moved or 5' stepped on his last action.</p><p>3) AoO are only provoked when leaving a creature's threat range. Moving from one threatened square to another square threatened by the same creature does NOT provoke AoO.</p><p></p><p>Thoughts? I'm also still keen on the idea of breaking the round in twain...</p></blockquote><p></p>
[QUOTE="General Barron, post: 2758579, member: 32468"] Yeesh... I had no idea this little rule was such a Sacred Cow. I think they are a brilliant addition, and they help break up the 'turn based' feeling of combat. If I try to run past you, are you just going to sit there, or are you going to swing at me? Without AoO, you have to sit there dumbly, since it 'isn't your turn'. Well, first of all, you forgot about the withdraw action, like everyone else. So there is no way that someone would 'never be able to move again'. In your specific scenario, the opponent could either withdraw away from you, and try another tactic (like running around you, or shooting you with a bow if you don't wanna move). Alternatively, he could withdraw TOWARDS you, and end his movement threatening you. Then on your turn, YOU would be the one vulnerable to AoO. If you choose to withdraw as well, then suddenly you aren't doing a very good job of blocking for your wizard friend, are you? Drawing a gun or wand normally doesn't provoke AoO. Check your PHB, pg 141. Drawing a weapon = move action, no AoO. Using a magic item other than a potion = standard action, no AoO. Like I said before, this just makes potions less useful in combat. Wands and other magic items are just as good as before. ----------------------- Anyway, here is a modified HR proposal, designed to limit the problems of "AoO storm", and "no shuffling around opponents in combat": 1) 5' step DOES provoke AoO as normal movement. 2) If a 5 ft. step takes a character out of contact with an enemy, the enemy has the option of an immediate, free 5 ft. step to maintain contact. The enemy cannot take this step if he moved or 5' stepped on his last action. 3) AoO are only provoked when leaving a creature's threat range. Moving from one threatened square to another square threatened by the same creature does NOT provoke AoO. Thoughts? I'm also still keen on the idea of breaking the round in twain... [/QUOTE]
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Why doesn't the 5' step provoke AoO?
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