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Why doesn't the 5' step provoke AoO?
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<blockquote data-quote="Kid Socrates" data-source="post: 2773649" data-attributes="member: 10714"><p>I like what other people have suggested, being able to follow, but incur an attack of opportunity. Having the five-foot-step incur an AoO is completely not the point of the five-foot-step. It's combat movement. Now, maybe let a five-foot-step have the same effect as Mobility -- it incurs an AoO, but the person moving gets a +4 dodge bonus to AC.</p><p></p><p></p><p></p><p>The fighter backs up, the orc makes his attack roll because first-attack BAB + Strength rolls can outpace Joe Average Fighter, the fighter dies. I, the player of Joe Average Fighter, wonder why I even bought the stupid potion in the first place.</p><p></p><p></p><p></p><p>A) That's true, potions aren't the only magic capable of healing. However, for Joe Average Fighter, they are. And when Barry Cleric is in dire straits, and Joe bought this healing potion at Corneria for when they finally fought Evil McBadGuy, he wants to be able to stay alive on his own in this honest emergency, only now he can't use it because if he tries to move, he'll die because he can't safely move at all. It's taking that option away from the players. Realism be hornswoggled, options are -great-. </p><p></p><p>Plus, Barry Cleric can't step back on HIS turn and cast Heal on Joe, because Cronius will thock him on the head with his mace and possibly disrupt the spell Joe was counting on because he can't use his potion.</p><p></p><p>B) I don't think this is something you can fix just by throwing weaker enemies at them. This is a pretty major element of the game, AoO's and how to get around them. 8 less HP and 4 fewer skill points for Evil McBadGuy aren't going to be the differencemaker.</p><p></p><p>If you're intent on removing the five-foot-step's functionality in dodging AoO's, give something in return to help that player stay alive in his last stand, or that mage stay alive to get that last spell off, or that cleric stay alive to get Heal cast.</p><p></p><p>The five-foot-step has been how more than one character of mine has bought enough time to win a battle out. That's why I wouldn't get rid of it.</p></blockquote><p></p>
[QUOTE="Kid Socrates, post: 2773649, member: 10714"] I like what other people have suggested, being able to follow, but incur an attack of opportunity. Having the five-foot-step incur an AoO is completely not the point of the five-foot-step. It's combat movement. Now, maybe let a five-foot-step have the same effect as Mobility -- it incurs an AoO, but the person moving gets a +4 dodge bonus to AC. The fighter backs up, the orc makes his attack roll because first-attack BAB + Strength rolls can outpace Joe Average Fighter, the fighter dies. I, the player of Joe Average Fighter, wonder why I even bought the stupid potion in the first place. A) That's true, potions aren't the only magic capable of healing. However, for Joe Average Fighter, they are. And when Barry Cleric is in dire straits, and Joe bought this healing potion at Corneria for when they finally fought Evil McBadGuy, he wants to be able to stay alive on his own in this honest emergency, only now he can't use it because if he tries to move, he'll die because he can't safely move at all. It's taking that option away from the players. Realism be hornswoggled, options are -great-. Plus, Barry Cleric can't step back on HIS turn and cast Heal on Joe, because Cronius will thock him on the head with his mace and possibly disrupt the spell Joe was counting on because he can't use his potion. B) I don't think this is something you can fix just by throwing weaker enemies at them. This is a pretty major element of the game, AoO's and how to get around them. 8 less HP and 4 fewer skill points for Evil McBadGuy aren't going to be the differencemaker. If you're intent on removing the five-foot-step's functionality in dodging AoO's, give something in return to help that player stay alive in his last stand, or that mage stay alive to get that last spell off, or that cleric stay alive to get Heal cast. The five-foot-step has been how more than one character of mine has bought enough time to win a battle out. That's why I wouldn't get rid of it. [/QUOTE]
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Why doesn't the 5' step provoke AoO?
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