Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why doesn't the 5' step provoke AoO?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="genshou" data-source="post: 2804201" data-attributes="member: 13164"><p>Yes, I've determined combats with a single die roll before, in rules-light games. But I think you're missing my point... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>"Realistic simulation" isn't always an oxymoron, you know. The definition of realistic according to sense 2 of the word in my Oxford English Dictionary is "representing familiar things in a way that is accurate or true to life", and I don't really think that D&D combat fits the bill. But it does nicely for an abstract representation.</p><p></p><p>All I'm trying to say is that D&D isn't real, nor is it a realistic simulation. I'm sure we could come up with very realistic rules for waiting for an opportune moment to leap back out of harm's way and cast a spell, including exactly how many milliseconds the caster would have before their foe closed once more, determined by ability scores, encumbrance, and weapon mass and shape. But I prefer something that only takes up a small section of a rulebook and doesn't require me to take several minutes out of my game every time someone wants to take a 5-foot step. Yes, I prefer a rule that is simple enough that it can be used quickly in a variety of situations, even if that rule isn't the best at representing familiar things in a way that is accurate or true to life.</p><p></p><p>Besides, it's pretty easy to describe combat round-by-round even with 5-foot steps and machine gun archers and spellcasters... instead of imagining a single 5-foot leap backward, imagine that the wizard/archer is stepping back a little at a time, staying right at the edge of the opponent's reach. When he casts a spell, he is too far away for the opponent to kill him immediately, but the action of spellcasting lets his opponent close the distance and attack when the spell is finished.</p><p></p><p>Remember, somatic components only require one hand, and advancing on someone wielding a quarterstaff has given me a number of bruises from my time with ARMA even when fellow combatants were only using one arm.</p></blockquote><p></p>
[QUOTE="genshou, post: 2804201, member: 13164"] Yes, I've determined combats with a single die roll before, in rules-light games. But I think you're missing my point... :confused: "Realistic simulation" isn't always an oxymoron, you know. The definition of realistic according to sense 2 of the word in my Oxford English Dictionary is "representing familiar things in a way that is accurate or true to life", and I don't really think that D&D combat fits the bill. But it does nicely for an abstract representation. All I'm trying to say is that D&D isn't real, nor is it a realistic simulation. I'm sure we could come up with very realistic rules for waiting for an opportune moment to leap back out of harm's way and cast a spell, including exactly how many milliseconds the caster would have before their foe closed once more, determined by ability scores, encumbrance, and weapon mass and shape. But I prefer something that only takes up a small section of a rulebook and doesn't require me to take several minutes out of my game every time someone wants to take a 5-foot step. Yes, I prefer a rule that is simple enough that it can be used quickly in a variety of situations, even if that rule isn't the best at representing familiar things in a way that is accurate or true to life. Besides, it's pretty easy to describe combat round-by-round even with 5-foot steps and machine gun archers and spellcasters... instead of imagining a single 5-foot leap backward, imagine that the wizard/archer is stepping back a little at a time, staying right at the edge of the opponent's reach. When he casts a spell, he is too far away for the opponent to kill him immediately, but the action of spellcasting lets his opponent close the distance and attack when the spell is finished. Remember, somatic components only require one hand, and advancing on someone wielding a quarterstaff has given me a number of bruises from my time with ARMA even when fellow combatants were only using one arm. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why doesn't the 5' step provoke AoO?
Top