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Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="ClaytonCross" data-source="post: 7441820" data-attributes="member: 6880599"><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">I curious but if the player who gets advantage rolls double 1s then couldn't you still narrate the reason for the low role is the other person helping?</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">I feel like the mechanic gives a second dice but the usefulness of the dice is random in that …</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">1. if the primary person would have succeeded on the test on the first roll then the help might have made it easier but was more sharing the work than needing the help.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">2. if the help dice is lower than the first it (and so the helping player) provides no help and if neither succeed perhaps was in the way.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">3. if the help dice is higher than the first dice but not high enough for a success on the test then it (and so the helping player) provides no help or so little it does matter.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">4. if the help dice is higher than the first dice but only enough for a success on the test because of primary players bonus then it (and so the helping player) was helpful.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">5. if the help dice is higher than the first dice, in fact so high that it would have succeeded on the test without the bonus by the primary player, then the "helping player" basically pushed the primary out of the way and did it instead of actually helping.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">So if you don't like how the help action functions, make the helping player roll the advantage dice for action and narrate the results as described above. </span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">The only thing about this system is that it doesn't allow more than one proficient person to help. So you could add a +1 for every person beyond the first that can and does help. That would mean, for example, if your trying to push a boulder off a cliff with a standard 4 player party and everyone helping, the strongest player could get advantage +2 as long as the GM says there is enough room for all 4 to push on the boulder.</span></p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7441820, member: 6880599"] [FONT=verdana] I curious but if the player who gets advantage rolls double 1s then couldn't you still narrate the reason for the low role is the other person helping? I feel like the mechanic gives a second dice but the usefulness of the dice is random in that … 1. if the primary person would have succeeded on the test on the first roll then the help might have made it easier but was more sharing the work than needing the help. 2. if the help dice is lower than the first it (and so the helping player) provides no help and if neither succeed perhaps was in the way. 3. if the help dice is higher than the first dice but not high enough for a success on the test then it (and so the helping player) provides no help or so little it does matter. 4. if the help dice is higher than the first dice but only enough for a success on the test because of primary players bonus then it (and so the helping player) was helpful. 5. if the help dice is higher than the first dice, in fact so high that it would have succeeded on the test without the bonus by the primary player, then the "helping player" basically pushed the primary out of the way and did it instead of actually helping. So if you don't like how the help action functions, make the helping player roll the advantage dice for action and narrate the results as described above. The only thing about this system is that it doesn't allow more than one proficient person to help. So you could add a +1 for every person beyond the first that can and does help. That would mean, for example, if your trying to push a boulder off a cliff with a standard 4 player party and everyone helping, the strongest player could get advantage +2 as long as the GM says there is enough room for all 4 to push on the boulder.[/FONT] [/QUOTE]
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Why doesn't the help action have more limits and down sides?
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