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Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="jgsugden" data-source="post: 7442473" data-attributes="member: 2629"><p>D&D is simplified system. The simple mechanics do not have to match the complex story.</p><p></p><p>What we see at the table: Bob wants to look for traps. Tim helps. Bob rolls a perception check with advantage, but fails.</p><p></p><p>What the DM can describe: "Bob, as you approach the door with Tim at your side you see a floor stone that looks to have scuffs along the edges, as if it has been pushed into the floor several times. You point it out to Tim and he decides to take a closer look... which results in him stepping on a different pressure plate stone and setting off the trap."</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7442473, member: 2629"] D&D is simplified system. The simple mechanics do not have to match the complex story. What we see at the table: Bob wants to look for traps. Tim helps. Bob rolls a perception check with advantage, but fails. What the DM can describe: "Bob, as you approach the door with Tim at your side you see a floor stone that looks to have scuffs along the edges, as if it has been pushed into the floor several times. You point it out to Tim and he decides to take a closer look... which results in him stepping on a different pressure plate stone and setting off the trap." [/QUOTE]
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Why doesn't the help action have more limits and down sides?
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