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Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="5ekyu" data-source="post: 7444136" data-attributes="member: 6919838"><p>Why my rule?</p><p></p><p>As GM putting it onto a player character result is (to me) different from a player choosing to do something narratively onto their character.</p><p></p><p>As i referenced, i use the humor-based, pratfall etc on the weaker not the stronger, on the fish-out-of-water, not the shark-in-the-pool.</p><p></p><p>I feel as GM it is poor form, infringing on or abusing trust etc, for me to use narrative flourish to make funny, make fun of or make a joke around your character strengths when a failure is rolled.</p><p></p><p>That is very close to lampooning your character core.</p><p></p><p>Its **fine** if the player chooses it themselves.</p><p></p><p>Basicalky, one is self-depricating humor and the other can be seen as ridicule of others.</p><p></p><p>But, the out of water thing... Puny wizard "helps" with portcullis... Perfect to use failures (or the bad roll from a success advantage) to have fun off the intentional flaw coming into play... Or at least it has a lot more wiggle room.</p><p></p><p>I have seen too many times where a GM had an idea (lets do the under siege chef commando) of a "funny schtick that they used to pratfall the combat tough PC "all in good fun" and almost always it did not turn out as funny to the group as ot seemed to the GM.</p><p></p><p>Make a joke without diminishing the marquee talent serves up better IMO.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7444136, member: 6919838"] Why my rule? As GM putting it onto a player character result is (to me) different from a player choosing to do something narratively onto their character. As i referenced, i use the humor-based, pratfall etc on the weaker not the stronger, on the fish-out-of-water, not the shark-in-the-pool. I feel as GM it is poor form, infringing on or abusing trust etc, for me to use narrative flourish to make funny, make fun of or make a joke around your character strengths when a failure is rolled. That is very close to lampooning your character core. Its **fine** if the player chooses it themselves. Basicalky, one is self-depricating humor and the other can be seen as ridicule of others. But, the out of water thing... Puny wizard "helps" with portcullis... Perfect to use failures (or the bad roll from a success advantage) to have fun off the intentional flaw coming into play... Or at least it has a lot more wiggle room. I have seen too many times where a GM had an idea (lets do the under siege chef commando) of a "funny schtick that they used to pratfall the combat tough PC "all in good fun" and almost always it did not turn out as funny to the group as ot seemed to the GM. Make a joke without diminishing the marquee talent serves up better IMO. [/QUOTE]
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Why doesn't the help action have more limits and down sides?
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