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Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="ClaytonCross" data-source="post: 7445650" data-attributes="member: 6880599"><p>I would point out that nothing you said in this post is necessarily specific to help actions or group tests. It just seems like your saying a low failures you your games have greater consequences than failing the test.</p><p></p><p>Even a single character running the test could have the same consequences. </p><p></p><p>At that point its not about "punishing group effort" its just your style of play. Like allowing critical fails on skill tests even though the book actually only does that for combat. So sure, more people performing a test gives more chances of critical failures effecting players during the test naturally but you don't really have to change the "help action" or "group tests" to accomplish what your doing, just allow for critical failures on all tests. If your doing it on group tests and not single person tests... then you <strong>would</strong> be punishing group efforts and team work on a team...</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7445650, member: 6880599"] I would point out that nothing you said in this post is necessarily specific to help actions or group tests. It just seems like your saying a low failures you your games have greater consequences than failing the test. Even a single character running the test could have the same consequences. At that point its not about "punishing group effort" its just your style of play. Like allowing critical fails on skill tests even though the book actually only does that for combat. So sure, more people performing a test gives more chances of critical failures effecting players during the test naturally but you don't really have to change the "help action" or "group tests" to accomplish what your doing, just allow for critical failures on all tests. If your doing it on group tests and not single person tests... then you [B]would[/B] be punishing group efforts and team work on a team... [/QUOTE]
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Why doesn't the help action have more limits and down sides?
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