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Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="Ovinomancer" data-source="post: 7446371" data-attributes="member: 16814"><p>DC 10 for non-proficient checks is at least a 20% failure chance at about level. It's usually around a 40% failure chance. Yes, at a certain point, for proficient (and especially expert) PCs, DC10 becomes trivial, but the module writers can't assume the task will only be attempted by those PCs.</p><p></p><p>DC 20, within the level range the modules are written for, is, for expert PCs, still a 30% failure chance before advantage or magic. The best fails more than a quarter of the time without help on merely hard checks. </p><p></p><p>The bounds are just fine. If, in your game, only the best at the task tries and only with help and magic, then, yes, it's rare to fail. But consider that this isn't the fault of the system and any changes to increase difficulty will seriously impact all games whether the merely proficient, much less the non-proficient, attempt tasks.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7446371, member: 16814"] DC 10 for non-proficient checks is at least a 20% failure chance at about level. It's usually around a 40% failure chance. Yes, at a certain point, for proficient (and especially expert) PCs, DC10 becomes trivial, but the module writers can't assume the task will only be attempted by those PCs. DC 20, within the level range the modules are written for, is, for expert PCs, still a 30% failure chance before advantage or magic. The best fails more than a quarter of the time without help on merely hard checks. The bounds are just fine. If, in your game, only the best at the task tries and only with help and magic, then, yes, it's rare to fail. But consider that this isn't the fault of the system and any changes to increase difficulty will seriously impact all games whether the merely proficient, much less the non-proficient, attempt tasks. [/QUOTE]
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Why doesn't the help action have more limits and down sides?
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