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Why doesn't the help action have more limits and down sides?
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<blockquote data-quote="CapnZapp" data-source="post: 7446688" data-attributes="member: 12731"><p>Nonsense. </p><p></p><p>The party sends it best man for the job.</p><p></p><p>DC 10 Perception checks for the Rogue is a joke. Remember, we're not talking level 1 here. These modules can feature DC 10 even at tenth level!!</p><p></p><p>Same with DC 10 checks for the face, or DC 10 bend bars checks for the Barbarian. </p><p></p><p>I could never understand why they didn't just say "you automatically do it". </p><p></p><p>Not to mention anything where a passive check is allowed. Even Commoners pass passive DC 10 checks. All of them in fact. Each and every time.</p><p></p><p>(In contrast, for our level 11 Rogue even DC 20 is "auto success" where proficient. That should tell you the difference I'm having to handle)</p><p></p><p>But since you insist on defending these ludicrous numbers, maybe you can explain to me what the devs were thinking?</p><p></p><p></p><p>Ps. DC 20 checks are fine, nothing wrong with them. Except there's not nearly enough of them.</p><p></p><p>Something certainly is strange when I must add +2 to +5 to official DCs just to make checks not pointless. </p><p></p><p>I'm not asking they should be hard, but I would like them to offer at least some chance of failure...</p><p></p><p>Even changing to DC 12 would have a huge impact, and do wonders in making skill checks relevant again. DC 10 simply makes no sense...</p><p></p><p></p><p>PPS. and let's not forget this is AFTER we put a complete stop to the Help advantage nonsense...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7446688, member: 12731"] Nonsense. The party sends it best man for the job. DC 10 Perception checks for the Rogue is a joke. Remember, we're not talking level 1 here. These modules can feature DC 10 even at tenth level!! Same with DC 10 checks for the face, or DC 10 bend bars checks for the Barbarian. I could never understand why they didn't just say "you automatically do it". Not to mention anything where a passive check is allowed. Even Commoners pass passive DC 10 checks. All of them in fact. Each and every time. (In contrast, for our level 11 Rogue even DC 20 is "auto success" where proficient. That should tell you the difference I'm having to handle) But since you insist on defending these ludicrous numbers, maybe you can explain to me what the devs were thinking? Ps. DC 20 checks are fine, nothing wrong with them. Except there's not nearly enough of them. Something certainly is strange when I must add +2 to +5 to official DCs just to make checks not pointless. I'm not asking they should be hard, but I would like them to offer at least some chance of failure... Even changing to DC 12 would have a huge impact, and do wonders in making skill checks relevant again. DC 10 simply makes no sense... PPS. and let's not forget this is AFTER we put a complete stop to the Help advantage nonsense... [/QUOTE]
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Why doesn't the help action have more limits and down sides?
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