Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why doesn't the help action have more limits and down sides?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Veteran Sergeant" data-source="post: 7446986" data-attributes="member: 6958498"><p>I guess it just requires the believe that PCs are supposed to Auto Succeed at things at some point and that the possibility of failure is something to be avoided. Seems like that removes any sense of jeopardy and renders the idea of making the check irrelevant in the first place, but hey. There may be some disconnect with how competent a Level 1 Character is supposed to be. </p><p></p><p>Perhaps you just need to temper your perception of what an Easy task is. None of those things you described as Easy should even require a skill check. Those things are routine. Why are characters in your game making checks on routine actions? The idea of the skill check is, by definition, something where there is a chance of failure. Rolling a Skill Check to drive to the store or changing a diaper would be silly, even at DC 5, since only the clumsiest character could be expected to fail even 5% of the time. That's the concession of D&D. When the variance is only 5%, you just don't bother to roll for things with a failure rate of less than 5%. </p><p></p><p>On the other hand, checks in D&D should be challenging, otherwise why are you even bothering to roll? Low level characters should struggle and fail from time to time, otherwise what's the point of leveling and getting better? Heck, it's the whole reason for the Help action. If my Str 8 Wizard needs to climb a wall or cross a chasm, somebody more competent than him should probably be helping tie the ropes and hammer the pitons. It shouldn't be just one character searching a room, etc. There's a Party for a reason. Occasional failure isn't "Punishing" it's just adversity. /shrug</p></blockquote><p></p>
[QUOTE="Veteran Sergeant, post: 7446986, member: 6958498"] I guess it just requires the believe that PCs are supposed to Auto Succeed at things at some point and that the possibility of failure is something to be avoided. Seems like that removes any sense of jeopardy and renders the idea of making the check irrelevant in the first place, but hey. There may be some disconnect with how competent a Level 1 Character is supposed to be. Perhaps you just need to temper your perception of what an Easy task is. None of those things you described as Easy should even require a skill check. Those things are routine. Why are characters in your game making checks on routine actions? The idea of the skill check is, by definition, something where there is a chance of failure. Rolling a Skill Check to drive to the store or changing a diaper would be silly, even at DC 5, since only the clumsiest character could be expected to fail even 5% of the time. That's the concession of D&D. When the variance is only 5%, you just don't bother to roll for things with a failure rate of less than 5%. On the other hand, checks in D&D should be challenging, otherwise why are you even bothering to roll? Low level characters should struggle and fail from time to time, otherwise what's the point of leveling and getting better? Heck, it's the whole reason for the Help action. If my Str 8 Wizard needs to climb a wall or cross a chasm, somebody more competent than him should probably be helping tie the ropes and hammer the pitons. It shouldn't be just one character searching a room, etc. There's a Party for a reason. Occasional failure isn't "Punishing" it's just adversity. /shrug [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why doesn't the help action have more limits and down sides?
Top